Sept 1, 2023 0:11:14 GMT
Farrin, Kazashi McCoy, and 1 more like this
Post by Samaria on Sept 1, 2023 0:11:14 GMT
credits to @rx for the template
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[attr="class","header1"]SAMARIA 長谷川/CHANDRAKHANDI
[attr="class","header2"]OVERVIEW
» NAME: Samaria 長谷川(Hasegawa)/Chandrakhandi
» NICKNAMES: Sam
» AGE: 21
» GENDER: Genderfluid
» BIRTH MONTH: July
» BIRTHPLACE: Tokyo, Japan
» SEXUALITY: Homosexual
» RELATIONSHIP STATUS: None
» BONDS: None
» AFFILIATION: Hero
» ALIAS: Undecided
» OCCUPATION: University Student
» DEPARTMENT: Department of Heroes
» CLASS: Department of Heroes, 1st Year
» FAVORITE COLOR: #610CCC
[attr="class","body"][attr="class","header2"]PERSONALITY
» POSITIVE TRAITS:
✔ Incorruptible» NEGATIVE TRAITS:
✔ Forthright
✔ Studious
✔ Honorable
✔ Compassionate
✘ Crass»LIKES:
✘ Ruthless
✘ Distractible
✘ Vengeful
✘ Short-Fused
✔ ~*🌸=Girls=🌸*~»DISLIKES:
✔ Caffeine and Sugar!
✔ Physical Activity
✔ Authenticity
✘ Favoritism (unless it's them)»GOALS:
✘ Bitter Flavors
✘ Boredom
✘ Humid Heat
✘ Entitlement
★ Become Unbeatable»FEARS:
★ Defeat Every Villain
★ Try Every Dessert
★ Find True Love?
☠ Thalassophobia»HOBBIES:
☠ Glossophobia
☠ Trypanophobia
☠ androphobia
❤ Powerlifting
❤ Bouldering
❤ Foodie-ing
❤ MMA
Their face stoic, gaze piercing, back straight. Samaria stands with the demeanor of a world leader, who's shoulders bear the weight of millions seemingly without effort. They instinctively always default to confident power poses, imposing their silent charisma down like a weight on others. There was only one word that could reliably describe Samaria's presence:
Authority
Truth be told, however, all of these mannerisms are mere second nature to them, having had a very eclectic and well-travelled childhood spent experiencing many different cultures, languages, and customs. What is "foreign and suspicious" to others is just "new and interesting" to them, having a much more globally aligned attitude rather than a nationalistic one. In spite of all that, they can still have outbursts of wild, borderline petty competitiveness and hyperfixated short-term goals that can distract them from nearly everything else happening. Still, it is immediately obvious they take pride in their values by the way they treat others around them. Other than an uncompromising intolerance for bullshit nor hesitancy to get in someone's face to tell them off, they're still very trusting and loving towards those they call friends.
[attr="class","body"][attr="class","header2"]APPEARANCE
» HEIGHT: 5'5
» WEIGHT: 131 lbs
» EYE COLOR: Dark Grey
» HAIR COLOR: Dark Brown
» SKIN COLOR: Tan
» FACE CLAIM NAME: Michiko
» FACE CLAIM SERIES: Michiko to Hatchin
Quietness, serenity, peace, all of these things shatter once Samaria kicks the door down (the only way they enter a room). They do not tower over their peers in height, but this doesn't stop them from wielding confidence and scorn like a scythe, making even the toughest feel small in comparison. Everything they do, their subtleties, their proclamations, wherever they are standing; THAT is the center of attention. Only pain awaits anyone who would dare try anything dirty against them, and the many subtle streaks of discolored scar tissue on their skin speak for all the times others have done just that.
Unless of course you're one of their close friends. The façade quickly melts away once you see them for the huge dork they really are.
[attr="class","body"][attr="class","header2"]HISTORY
Samaria comes from a great heritage as her great-grandfather was a well-respected politician and Chief Minister of the Indian state of West Bengal, noted for courageous leadership to keep the peace in western India during the social upheaval in the first century of the appearance of quirks. It would be this heritage that propels much of their disposition later in life, being raised on stories of great leadership and dignity. Born in Tokyo, Samaria was an energetic and rambunctious little kid, as extroverted as they were defiant and curious. It was very literally said when it was mentioned that taking care of them was a full time job.
The family didn't stay, choosing later to live in Sacramento, California, from six to nine years old. They also lived in Kolkata for one year before returning to Japan to complete their education, their mom wanting them to make sure they took in and absorbed both sides of their family's culture. The effectiveness of this attempt on the other hand would always be something up for debate.
Needless to say, in the final year of high school they became enamored with the idea of Heroics, from the respect, fame, and opportunities for direct action in making the world a better place. If they were going to do go all in on this new dream of theirs, they wanted to be among the best! And that meant there was only one choice of college: U.A. University!
[attr="class","body"][attr="class","header2"]ITEMS
» Third Party Smartphone
» A Drawstring Canvas Bag
• » Lip Balm
• » Pads
• » Water Bottle
• » Exercise Tape
• » Ear pods
• » Money Purse
[attr="class","body"][attr="class","header2"]ATTRIBUTES
» AWARENESS (B-) | » VITALITY (A-) |
» DURABILITY (B-) | » SPEED (B+) |
» DEXTERITY (B-) | » STRENGTH (B-) |
Limit Breakers: 8 Available | 1/9 Used
[attr="class","body"][attr="class","header2"]EQUIPMENT
EQUIPMENT NAME: n/a
EQUIPMENT RANK: n/a
EQUIPMENT MANUFACTURER: n/a
EQUIPMENT DESCRIPTION: n/a
[attr="class","body"][attr="class","header2"]QUIRK
QUIRK NAME: Trans Am
QUIRK RANK: A
QUIRK TYPE: Mutation
QUIRK DESCRIPTION: Samaria's primary quirk factor is that their heart is also a V2 engine. It is by means of this quirk that Samaria is able to increase their physical abilities using stress and excitement to cause their engine to speed up their respiration and blood flow. Additionally, their body processes food and drinks into fuel for their quirk, which is able to convert and fill a full tank of fuel over the course of four hours after eating their fill, and does not deplete so long as their engine remains dormant.
Internally speaking, Samaria's heart engine is only started when their sympathetic nervous system (SNS) activates, meaning the more excited, afraid, or generally stimulated Sam becomes, the faster their heart engine will run. The reverse is also true, where the less interested, less engaged, or less stimulated they are, the more their engine idles. Should Sam get comfortable and relax (such as going to sleep), their engine may turn completely off. Samaria's "baseline state" is where their engine is simply idling at it's minimum rate, which if allowed to run undisturbed long enough, will burn through one full tank of their internal fuel over the course of 20 hours (which some have said sounds and feels as though Sam is making a weird sort of "purring" noise).
A secondary quirk factor is Samaria's Gearbox. As the motor revs up in speed Sam is able to "shift up" on their gearbox, causing their blood to pump faster and faster, reoxygenating muscles and cleansing them of waste with inhuman efficiency. This allows their quirk to substitute in rank both their Speed and Vitality abilities, increasing them up from their baseline by 3 steps per post maximum (A step here is defined as going from Rank C to C+). Every post they do not exert themselves causes their ranks to drop down by 2 steps until baseline. When their engine turns off, ALL of their physical stats cap out at rank D+.
Sam can "jumpstart" their engine with stimulants such as coffee or sugar, immediately igniting their pistons and lets them shift up into 2nd gear from baseline (or even Off) before their SNS catches up. In cases where they become excited but are not in need of their quirk's effect they can choose to remain in a "neutral gear" where their engine revs but is disengaged from their circulatory system.
QUIRK DRAWBACKS: Samaria's first drawback is that this quirk is not always active. If they were to receive a surprise, debilitating blow, the quirk would not be able to mitigate the resulting wound anywhere near to the degree that it could when in full force. Wounds and damage Samaria receives during their "warm up" phase carry through the whole activation, which can ultimately hinder their ability to fight no matter how ramped up they get.
Secondly, Samaria's quirk factors turn completely off when they become un-engaged, meaning that while understimulated or bored their body will ultimately end up crashing with disproportionate exhaustion, causing them to need to seek out near-constant entertainment or excitement simply to function in a day to day capacity lest they fall asleep where they stand. Long monotonous or tedious tasks will literally put Sam to sleep no matter how much discipline they have, lending the drawback of their quirk to exhibit as some combination of ADD and narcolepsy. This also occurs after any prolonged bouts that require Sam to overextend their constitution, meaning any senescence of intensity in battle can potentially turn the tables against them.
As far as the day to day is concerned, Samaria often has trouble staying sated. Firstly, their quirk converts fuel solely out of what they eat, which diverts nutrients away from the rest of their normal bodily processes. This normally wouldn't be an issue, except for the fact that the quirk does not expand their stomach; requiring them to eat food almost constantly over the course of the day rather than all in one sitting. If Samaria is not careful when extensively using their quirk, they may accidentally put themself at risk becoming malnourished. If they continue to use their quirk at its maximum capabilities after this, it can cause their body to very quickly entering a starvation state and eventual death (over the course of a week without food). On the other hand, if Sam were to ensure their quirk was not activated for long periods of time and remain in a passive, quiescent state, they would be able to last nearly twice as long as the average person before any drastic effects of starvation set in effectively doubling the time they are able to survive without food or water.
[attr="class","body"][attr="class","header2"]SKILLS
SKILL NAME: Modified Principle Binding Cloth Style
SKILL RANK: C
SKILL DESCRIPTION: Samaria is competently able to make use of Capture Thread as a non-lethal subduing tool at close and mid-range. They've added styles of grappling for non-lethal locks and holds to use for subduing people safely without injuring them to further supplement this at close range, taking advantage of their low center of gravity to leverage devastating force.
PLAYED BY MrMistoffeleez
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