Nov 14, 2023 17:46:57 GMT
Post by Aku Benkei on Nov 14, 2023 17:46:57 GMT
credits to @rx for the template
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[attr="class","header1"]AKU BENKEI
[attr="class","header2"]OVERVIEW
» NAME: Aku Benkei
» AGE: 22
» GENDER: Male
» AFFILIATION: U.A./ Hero
» ALIAS: The Tidal Wave Hero, Cloudburst
» OCCUPATION: Fourth Year Student
» CLASS: Department of Heroes
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Aku is someone who cannot be described through some marvelous quote or a song, and is a rather difficult man to pin down. Confidence irradiates from his being, yet he is more warm than condescending; taking people as they are rather than creating false images in his head, and doesn't seem to mind how you interpret him- if you do so at all. Upon speaking to him you'll see he is kind at heart, taking on a calm and genuine tone in his words but he isn’t ALWAYS as sweet as people think; being someone who is brutally honest and remorseless-ly so. Not to necessarily HURT someone’s feelings, more so to get them off their high horse which even he needs at times.
Trying to always stay in control of his emotions, he is someone you can be assured will not react to any given situation or person with aggression. Though he may often indulge and give his opinion over things that don't concern him, he actually has no interest in petty debacles over trivial matters and if challenged will simply shrug you off with a snide or sarcastic comment. Resorting to a tempering tone before actually physically harming someone, often choosing to cause environmental complications for foes before actually hurting them. Showing that even with the possibility of outright overpowering his opponents he shows self restraint. Despite this thoughtfulness, once he is provoked and angry you will wish you hadn't angered him as he becomes more aggressive and shows far less restraint.
Aku's path to herodom has made him a bit insecure, unsure if he's truly worthy of the title and often times trying to prove himself to whomever he meets. Though he isn't exactly loud mouthed when doing so and it's more in his actions while on or off the battlefield, as he's protective over his comrades or anyone he holds dear, often times offering to give up his own life in order to save his allies or at least buy them time.
Family and friendship is essential in Aku’s mind, whether it be keeping close to his classmates, or maintaining a relationship with his family, it is important none the less. The desire to be loved and build his own family is powerful for him and this can lead to his romantic tendencies being manipulated, as Aku is strong and self-reliant in other aspects... his heart can be easily wounded. This also makes the hero incredibly protective over his friends and family, and any wrong doing toward them is taken VERY personally.
[attr="class","header2"]PERSONALITY
» POSITIVE TRAITS:✔ Level-headed | » NEGATIVE TRAITS:✘ Sarcastic |
»LIKES:✔ Music | »DISLIKES:✘ Bullies |
Aku is someone who cannot be described through some marvelous quote or a song, and is a rather difficult man to pin down. Confidence irradiates from his being, yet he is more warm than condescending; taking people as they are rather than creating false images in his head, and doesn't seem to mind how you interpret him- if you do so at all. Upon speaking to him you'll see he is kind at heart, taking on a calm and genuine tone in his words but he isn’t ALWAYS as sweet as people think; being someone who is brutally honest and remorseless-ly so. Not to necessarily HURT someone’s feelings, more so to get them off their high horse which even he needs at times.
Trying to always stay in control of his emotions, he is someone you can be assured will not react to any given situation or person with aggression. Though he may often indulge and give his opinion over things that don't concern him, he actually has no interest in petty debacles over trivial matters and if challenged will simply shrug you off with a snide or sarcastic comment. Resorting to a tempering tone before actually physically harming someone, often choosing to cause environmental complications for foes before actually hurting them. Showing that even with the possibility of outright overpowering his opponents he shows self restraint. Despite this thoughtfulness, once he is provoked and angry you will wish you hadn't angered him as he becomes more aggressive and shows far less restraint.
Aku's path to herodom has made him a bit insecure, unsure if he's truly worthy of the title and often times trying to prove himself to whomever he meets. Though he isn't exactly loud mouthed when doing so and it's more in his actions while on or off the battlefield, as he's protective over his comrades or anyone he holds dear, often times offering to give up his own life in order to save his allies or at least buy them time.
Family and friendship is essential in Aku’s mind, whether it be keeping close to his classmates, or maintaining a relationship with his family, it is important none the less. The desire to be loved and build his own family is powerful for him and this can lead to his romantic tendencies being manipulated, as Aku is strong and self-reliant in other aspects... his heart can be easily wounded. This also makes the hero incredibly protective over his friends and family, and any wrong doing toward them is taken VERY personally.
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» HEIGHT: 6'
» WEIGHT: 190lbs
» EYE COLOR: Red
» HAIR COLOR: Gray
» SKIN COLOR: Pale
» FACE CLAIM NAME: Kaworu Nagisa
» FACE CLAIM SERIES: Neon Genesis Evangelion
With ear length locks of cloud gray hair and eyes the color of red carnelian gemstones, Aku has never had an issue drawing in the attention of would-be admirers (be they male or female). A petite nose rests in the center of his visage, complimented by an angular jawline and slightly rounded cheeks which give him a much younger appearance than he'd prefer. With first time onlookers often mistaking him as 'just some skinny kid'... masterfully tailored clothing carefully shrouding the incredibly fit physique he boasts just beneath the surface. One would do best not to judge a book by its cover when making first contact with the young hero.
[attr="class","header2"]APPEARANCE
» HEIGHT: 6'
» WEIGHT: 190lbs
» EYE COLOR: Red
» HAIR COLOR: Gray
» SKIN COLOR: Pale
» FACE CLAIM NAME: Kaworu Nagisa
» FACE CLAIM SERIES: Neon Genesis Evangelion
With ear length locks of cloud gray hair and eyes the color of red carnelian gemstones, Aku has never had an issue drawing in the attention of would-be admirers (be they male or female). A petite nose rests in the center of his visage, complimented by an angular jawline and slightly rounded cheeks which give him a much younger appearance than he'd prefer. With first time onlookers often mistaking him as 'just some skinny kid'... masterfully tailored clothing carefully shrouding the incredibly fit physique he boasts just beneath the surface. One would do best not to judge a book by its cover when making first contact with the young hero.
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Describe your character's history here. It does not have to be excessively long, but it should give a decent enough idea as to who your character is and what they have been doing up to this current time. Your history will be read and reviewed to make sure everything aligns with the site canon.
When writing your history, think about all of the major events that took place to shape your character. Discuss their family life, their inspirations, their motivations, and their struggles. Tell us what makes your character who they are.
[attr="class","header2"]HISTORY
Describe your character's history here. It does not have to be excessively long, but it should give a decent enough idea as to who your character is and what they have been doing up to this current time. Your history will be read and reviewed to make sure everything aligns with the site canon.
When writing your history, think about all of the major events that took place to shape your character. Discuss their family life, their inspirations, their motivations, and their struggles. Tell us what makes your character who they are.
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- Two cellphones, one for use and one as a backup, both having their own portable chargers.
- A journal that he likes to write notes and reminders in.
- A laptop for completing work or leisure.
- A tan satchel to hold miscellaneous items on a daily basis (Flashlight, ear pods, chewing gum, gel pens, etc).
- A pocket knife with a dragon design on it's hilt
[attr="class","header2"]ITEMS
- Two cellphones, one for use and one as a backup, both having their own portable chargers.
- A journal that he likes to write notes and reminders in.
- A laptop for completing work or leisure.
- A tan satchel to hold miscellaneous items on a daily basis (Flashlight, ear pods, chewing gum, gel pens, etc).
- A pocket knife with a dragon design on it's hilt
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[attr="class","header2"]ATTRIBUTES
» AWARENESS (D-) (Description, delete for a simpler rank-only layout) | » VITALITY (D-) (Description, delete for a simpler rank-only layout) |
» DURABILITY (D-) (Description, delete for a simpler rank-only layout) | » SPEED (D-) (Description, delete for a simpler rank-only layout) |
» DEXTERITY (D-) (Description, delete for a simpler rank-only layout) | » STRENGTH (D-) (Description, delete for a simpler rank-only layout) |
Limit Breakers: 5 Available | X/45 Used
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EQUIPMENT NAME:
EQUIPMENT RANK:
EQUIPMENT MANUFACTURER:
EQUIPMENT DESCRIPTION:
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[attr="class","header2"]EQUIPMENT
EQUIPMENT NAME:
EQUIPMENT RANK:
EQUIPMENT MANUFACTURER:
EQUIPMENT DESCRIPTION:
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QUIRK NAME: Hydro-Morph
QUIRK RANK: A-
QUIRK TYPE: Transformation/ Emitter
QUIRK DESCRIPTION:
Hydro-morph allows Aku to transform himself, partially or wholly, into water with minor hydrokinesis as a bonus. He retains his 5 senses and complete control over every droplet as it is all part of his body, and cannot suffer from typical forms of physical harm while in this state (making blunt force and piercing ineffective). This control of his form is refined enough to where he leaves no trace of using it, with all moisture and water being absorbed back into him when becoming solid once more.
Hydrobody: To go into a bit more detail, Aku's transformation turns him into a sentient, amorphous mass of water which can retain a humanoid shape but at it's base is a flexible, ever shifting wave. While in this form he isn't constrained to the limits of his human body making his movement impossibly fluid and difficult to follow, perfect for escaping or chasing targets and maintains control of his own form even while completely submerged in a body of water. Aku's water form being completely under his control means that by changing his own shape he can form water constructs with his own body, retaining their shape due to his own conscious effort; allowing him to incapacitate and restrain without external bodily harm. Holding someone in an orb of water until they pass out, or taking the shape of chains to bind limbs. In a different light Aku can use this to catch falling civilians and objects by controlling the buoyancy and surface tension of his water, making the surface akin to a balloon or as solid as ice.
Auu's body retains it's size and mass while shifted, which isn't usually enough water for what he attempts but luckily for him he can temporarily increase his size and mass by incorporating surrounding bodies of water or even moisture in the air into himself. This allows him to mimic water based disasters for 'special moves', rushing forward as a tidal wave, a spinning water cyclone to break through structures as strong as cement, or even locking several foes in a full body whirlpool. Using this same process, without adding mass, Aku can propel the liquid particles of his body at great pressure through a limb or his mouth like a firehose; useful for putting out fires and knocking enemies back several feet. This is done by using the kinetic force of the water being absorbed to force his own liquid molecules to fire out at great pressure without dehydrating himself, with the subsequent propulsion ranging from a narrow beam to wider spread blast with lessened knock back. The range of this propulsion dropping between the variants respectively.
If he finds himself separated from a portion of his body by being partially evaporated, frozen or sealed off from the rest of it, he can use newly added water to replace what was lost; while the original water he lost will simply revert into standard water. This allows him to sling his limbs forward and fire off small projectiles like water balls, water missiles and even controlled waves without harming himself; but they don't pack enough of a punch to do much but splash someone or soak things. Although if someone were to freeze the water in mid air it might be good for a solid hitpun intended or if he bolstered the surface tension to match ice it might do the trick.
Hydromorphism is best used when Aku is completely converted, but when partially shifted he can perform several of these feats at a scaled down version. Such as changing just his lower body into a water cyclone for better mobility or reach, or taking in water while changing just his arm(s) allowing him to elongate his limb(s) for striking, grasping or even climbing. Using hardened surface tension to avoid simply submerging objects in his shifted palms and instead delivering quite the wallop.
Hydrokinesis: An aspect of his quirk he doubts will ever be the 'real deal', Cloudburst is capable of minor feats of water control. Often times when using this the hand he is channeling the control through will shift into water while retaining it's original shape of four fingers and a thumb. With this aspect of his quirk Aku can control the direction and intensity of an external source of water meaning he can gesture toward water (a water pipe, faucet, even the rain) and shift it's movement to his liking; while it is within 20 feet of himself. This means dripping water 'falling' upward, using a squirt gun to blast someone through a wall or bursting pipes in a room to blast someone are all feasible, however once this water leaves his area of influence it instantly loses it's new found intensity (i.e. making a water gun shoot with the force of a shotgun would be useless on a target at 21 feet as the water would lose it's momentum and just feel like a heavy squirt). This aspect does work in slowing outside water quirks directed at himself or allies by quickly slowing the attack to simply splash them as opposed to someone blasting them through concrete, useful for fighting hydrokinetics orbarely helping during floods.
QUIRK DRAWBACKS: The is the fun part! Hydromorphism is super cool but it comes with its fair share of drawbacks the first being it's inescapable vulnerability to temperature extremes whether it is intense cold or intense heat, both will have an effect. The cold will freeze his body, immobilizing him completely until he is thawed, and intense heat can evaporate him (and the extra mass he puts on) making it difficult for him to pull himself back together. Not to mention both being extremely painful to experience, he would have to revert to human form to avoid these attacks lest he want to be converted into a popsicle or a fine mist. The second elemental weakness involving electricity as it courses through his entire being and usually forces him to partially revert to his human form until the current subsides, leaving him vulnerable to attack.
Aku, while converted to water is vulnerable to being contained by other quirks or structures that prevent him from escaping. Like if someone were to trick him into entering a jar, or uses some sort of construct to create an orb or container to trap him, he'd likely be helpless until he's freed. Water manipulators and absorbents are also capable of slowing him down greatly, as being absorbed requires him to pull himself free which is easier said than done; and manipulators are tricky. Think of it like trying to telekinetically control someone while they're doing the same to themselves. He is in control of every droplet of his composure, sure, but if someone [of a higher letter quirk rank, think c- vs b-] were to attempt to control him they could do so until he reverted to his human form.
Increasing his mass and size is easy to do, but it is temporary and the more mass he puts on the less time he can spend in that state. Aku could add enough water to simulate a massive tidal wave and knock down a building, sure, but taking on the many gallons would likely last for mere moments before he has to 'shed the weight'. Smaller feats like adding on a little mass to create bigger body constructs or flood a room would be much easier and work for around longer durations. On top of the fact that he does have to worry about the water causing property damage (as summoning a tidal wave body is fun until you can't muster the strength to get rid of the excess water when it detaches from your form).
While partially converted, Aku is vulnerable to physical attacks that will force him to become fully human once more if knocked unconscious or hit hard enough to break his concentration. He also cannot extend his limb further than his limit as even doing so within his limit requires good bearings given his body is the brace for whatever weight he is lifting. (Ex. attempting to lift a group of people from a collapsing building would require him to leave a portion of his limb on the ground to act as brace, though using a secondary shifted limb to support the other can help).
Aku when forced to reconvert after losing a portion of his own water without replacing it, can experience severe repercussions. If he were to lose more than half of his water before converting it would be equivalent to severe dehydration meaning he would need to spend time absorbing water into himself before he can risk morphing again. The percentage of his water lost correlating to how much water he must gain back through absorption or consumption. (Losing a quarter of his water can cause headaches and dry mouth, losing half adds dizziness, and fever to the mix and at 75% it becomes at severe risk of low blood pressure, shock and rapid heart rate)
His hydrokinesis is weak, but it still has it's own set of weaknesses. Firstly most of this ability is unexplored by the youth and he doesn't have much experience either making it something he tends to avoid while on the field. The second weakness being that intense heat from fire or even magma can evaporate the water as his offensive potential isn't that potent. He also cannot control all liquids, only water so that means no blood control, no beer levitating, just good old fashioned water. If someone were to use sand or another absorbent material they could nullify this in a heartbeat, not to mention he cannot create water merely control it. Lastly, Aku can only control the direction and intensity of water around him, so if it isn't already moving he's not going to be doing much of anything. This water also reverts to being normal when leaving his 20 foot influence as previously stated, meaning the intensity and direction will take a standard direction as opposed to a rising stream of water.
[attr="class","header2"]QUIRK
QUIRK NAME: Hydro-Morph
QUIRK RANK: A-
QUIRK TYPE: Transformation/ Emitter
QUIRK DESCRIPTION:
"What good is a quirk that turns you into a puddle?"
"Stand in my way, and I'll be more than happy to show you."
Hydro-morph allows Aku to transform himself, partially or wholly, into water with minor hydrokinesis as a bonus. He retains his 5 senses and complete control over every droplet as it is all part of his body, and cannot suffer from typical forms of physical harm while in this state (making blunt force and piercing ineffective). This control of his form is refined enough to where he leaves no trace of using it, with all moisture and water being absorbed back into him when becoming solid once more.
Hydrobody: To go into a bit more detail, Aku's transformation turns him into a sentient, amorphous mass of water which can retain a humanoid shape but at it's base is a flexible, ever shifting wave. While in this form he isn't constrained to the limits of his human body making his movement impossibly fluid and difficult to follow, perfect for escaping or chasing targets and maintains control of his own form even while completely submerged in a body of water. Aku's water form being completely under his control means that by changing his own shape he can form water constructs with his own body, retaining their shape due to his own conscious effort; allowing him to incapacitate and restrain without external bodily harm. Holding someone in an orb of water until they pass out, or taking the shape of chains to bind limbs. In a different light Aku can use this to catch falling civilians and objects by controlling the buoyancy and surface tension of his water, making the surface akin to a balloon or as solid as ice.
Auu's body retains it's size and mass while shifted, which isn't usually enough water for what he attempts but luckily for him he can temporarily increase his size and mass by incorporating surrounding bodies of water or even moisture in the air into himself. This allows him to mimic water based disasters for 'special moves', rushing forward as a tidal wave, a spinning water cyclone to break through structures as strong as cement, or even locking several foes in a full body whirlpool. Using this same process, without adding mass, Aku can propel the liquid particles of his body at great pressure through a limb or his mouth like a firehose; useful for putting out fires and knocking enemies back several feet. This is done by using the kinetic force of the water being absorbed to force his own liquid molecules to fire out at great pressure without dehydrating himself, with the subsequent propulsion ranging from a narrow beam to wider spread blast with lessened knock back. The range of this propulsion dropping between the variants respectively.
If he finds himself separated from a portion of his body by being partially evaporated, frozen or sealed off from the rest of it, he can use newly added water to replace what was lost; while the original water he lost will simply revert into standard water. This allows him to sling his limbs forward and fire off small projectiles like water balls, water missiles and even controlled waves without harming himself; but they don't pack enough of a punch to do much but splash someone or soak things. Although if someone were to freeze the water in mid air it might be good for a solid hit
Hydromorphism is best used when Aku is completely converted, but when partially shifted he can perform several of these feats at a scaled down version. Such as changing just his lower body into a water cyclone for better mobility or reach, or taking in water while changing just his arm(s) allowing him to elongate his limb(s) for striking, grasping or even climbing. Using hardened surface tension to avoid simply submerging objects in his shifted palms and instead delivering quite the wallop.
Hydrokinesis: An aspect of his quirk he doubts will ever be the 'real deal', Cloudburst is capable of minor feats of water control. Often times when using this the hand he is channeling the control through will shift into water while retaining it's original shape of four fingers and a thumb. With this aspect of his quirk Aku can control the direction and intensity of an external source of water meaning he can gesture toward water (a water pipe, faucet, even the rain) and shift it's movement to his liking; while it is within 20 feet of himself. This means dripping water 'falling' upward, using a squirt gun to blast someone through a wall or bursting pipes in a room to blast someone are all feasible, however once this water leaves his area of influence it instantly loses it's new found intensity (i.e. making a water gun shoot with the force of a shotgun would be useless on a target at 21 feet as the water would lose it's momentum and just feel like a heavy squirt). This aspect does work in slowing outside water quirks directed at himself or allies by quickly slowing the attack to simply splash them as opposed to someone blasting them through concrete, useful for fighting hydrokinetics or
QUIRK DRAWBACKS: The is the fun part! Hydromorphism is super cool but it comes with its fair share of drawbacks the first being it's inescapable vulnerability to temperature extremes whether it is intense cold or intense heat, both will have an effect. The cold will freeze his body, immobilizing him completely until he is thawed, and intense heat can evaporate him (and the extra mass he puts on) making it difficult for him to pull himself back together. Not to mention both being extremely painful to experience, he would have to revert to human form to avoid these attacks lest he want to be converted into a popsicle or a fine mist. The second elemental weakness involving electricity as it courses through his entire being and usually forces him to partially revert to his human form until the current subsides, leaving him vulnerable to attack.
Aku, while converted to water is vulnerable to being contained by other quirks or structures that prevent him from escaping. Like if someone were to trick him into entering a jar, or uses some sort of construct to create an orb or container to trap him, he'd likely be helpless until he's freed. Water manipulators and absorbents are also capable of slowing him down greatly, as being absorbed requires him to pull himself free which is easier said than done; and manipulators are tricky. Think of it like trying to telekinetically control someone while they're doing the same to themselves. He is in control of every droplet of his composure, sure, but if someone [of a higher letter quirk rank, think c- vs b-] were to attempt to control him they could do so until he reverted to his human form.
Increasing his mass and size is easy to do, but it is temporary and the more mass he puts on the less time he can spend in that state. Aku could add enough water to simulate a massive tidal wave and knock down a building, sure, but taking on the many gallons would likely last for mere moments before he has to 'shed the weight'. Smaller feats like adding on a little mass to create bigger body constructs or flood a room would be much easier and work for around longer durations. On top of the fact that he does have to worry about the water causing property damage (as summoning a tidal wave body is fun until you can't muster the strength to get rid of the excess water when it detaches from your form).
While partially converted, Aku is vulnerable to physical attacks that will force him to become fully human once more if knocked unconscious or hit hard enough to break his concentration. He also cannot extend his limb further than his limit as even doing so within his limit requires good bearings given his body is the brace for whatever weight he is lifting. (Ex. attempting to lift a group of people from a collapsing building would require him to leave a portion of his limb on the ground to act as brace, though using a secondary shifted limb to support the other can help).
Aku when forced to reconvert after losing a portion of his own water without replacing it, can experience severe repercussions. If he were to lose more than half of his water before converting it would be equivalent to severe dehydration meaning he would need to spend time absorbing water into himself before he can risk morphing again. The percentage of his water lost correlating to how much water he must gain back through absorption or consumption. (Losing a quarter of his water can cause headaches and dry mouth, losing half adds dizziness, and fever to the mix and at 75% it becomes at severe risk of low blood pressure, shock and rapid heart rate)
His hydrokinesis is weak, but it still has it's own set of weaknesses. Firstly most of this ability is unexplored by the youth and he doesn't have much experience either making it something he tends to avoid while on the field. The second weakness being that intense heat from fire or even magma can evaporate the water as his offensive potential isn't that potent. He also cannot control all liquids, only water so that means no blood control, no beer levitating, just good old fashioned water. If someone were to use sand or another absorbent material they could nullify this in a heartbeat, not to mention he cannot create water merely control it. Lastly, Aku can only control the direction and intensity of water around him, so if it isn't already moving he's not going to be doing much of anything. This water also reverts to being normal when leaving his 20 foot influence as previously stated, meaning the intensity and direction will take a standard direction as opposed to a rising stream of water.
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SKILL NAME: Southern Dragon Kung Fu [Lung Yin/ Dragon form]
SKILL RANK: A-
SKILL DESCRIPTION:
SKILL NAME: Swordsmanship
SKILL RANK: B-
SKILL DESCRIPTION: This ability allows the user to understand the fundamentals of using swords. The user can have the knowledge to wield and fight with these bladed weapons which span to their ability to keep up positive maintenance and storing procedures of the item.
SKILL NAME: Acrobatics
SKILL RANK: C+
SKILL DESCRIPTION: This ability allows the user to use their body in different ways than the average person. Acrobatics can help the user to contort their body to avoid attacks, to move differently, or even to get into positions they would be unable to otherwise.
SKILL NAME: Parkour
SKILL RANK: D+
SKILL DESCRIPTION:
[attr="class","header2"]SKILLS
SKILL NAME: Southern Dragon Kung Fu [Lung Yin/ Dragon form]
SKILL RANK: A-
SKILL DESCRIPTION:
SKILL NAME: Swordsmanship
SKILL RANK: B-
SKILL DESCRIPTION: This ability allows the user to understand the fundamentals of using swords. The user can have the knowledge to wield and fight with these bladed weapons which span to their ability to keep up positive maintenance and storing procedures of the item.
SKILL NAME: Acrobatics
SKILL RANK: C+
SKILL DESCRIPTION: This ability allows the user to use their body in different ways than the average person. Acrobatics can help the user to contort their body to avoid attacks, to move differently, or even to get into positions they would be unable to otherwise.
SKILL NAME: Parkour
SKILL RANK: D+
SKILL DESCRIPTION:
PLAYED BY TOBYCHU
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