May 30, 2023 18:58:45 GMT
Post by Lilith Touyama on May 30, 2023 18:58:45 GMT
credits to @rx for the template
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[attr="class","header1"]Lilith Touyama
[attr="class","header2"]OVERVIEW
» NAME: Lilith Touyama
» AGE: Eighteen
» GENDER: Female
» AFFILIATION: Villain
» ALIAS: Pandora; The Harbinger of Madness
» OCCUPATION: Streamer | Influencer
» THEME: World Gone Mad | Obey | One More Day
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What's worse than a villain? A villain with a social platform, Lilith is someone who has amassed a decent-sized following that seems to be constantly growing under her online moniker, H4rm0nia. Her personality is, for the most part, seen as bubbly, energetic, charming, and very charismatic, as well as a little bit goofy. All of this, when combined on the surface, makes it easy for her to gain favor from those around her, allowing her to sway their emotions into following her and her cause.
For those who can see through her or even be potential witnesses to her revealing her true intent masked under her deceptions, be prepared for quite a sight. She has used this to cover her true intentions for so long that it is hard for most to believe that she may hold more deep-seated thoughts and motives, but she can be very manipulative, sadistic, unemphatic, and quite condescending to people who choose not to see the world as she does. All the while still keeping her bubbly and energetic demeanor and even an occasional ire smile and childish laugh.
Lilith is someone who can lure people into her cause with her intelligence and study of people in almost every aspect. But her strength also serves as a danger to those around her. When coupled with her large negative traits, which is what caused her to follow the dark path and become a villain to begin with. Her impulsiveness and unpredictable nature are large factors in her villainous ways, as she is quick to action without often even thinking about the potential aftermath of her actions. Whether it is flooding a train filled with people with her pheromones on a whim to see who would win a fight or just simply stealing things that she has no need for but are a deterrent to another's survival,
She is also stubborn and steadfast in her belief in her ideals, as twisted as they are. She believes that the heroes are, in fact, the true villains, forcing the masses to deny their true selves. This, along with her extremist views, makes her nearly impossible to deter from what she believes is the only true way to save the world: complete and utter destruction of the heroes and all those who would stop her vision of true justice, in which the strong use their power to enact their own version of justice.
Now, despite this, Lilith has a side that she keeps locked away tightly: a softer side, although it is rarely seen. Her goofy demeanor is still present, but she is in general much more collected, so to speak. Like this, she is more willing to reason with an open mind. She will also usually always smile, even when sad, which is admittedly a method for her to cope with her sadness that she adopted after she suffered a mental break. As hard as she tries to keep this hidden, it will occasionally peek through to the surface. It is believed that this personality is Lilith's true self, unburdened by the disappearance of her mother, the physical as well as emotional abuse brought on by her father, and all of the other subsequently terrible things that she did afterwards.
It is important to know when dealing with Lilith that she is a fan of biting and will often ask people she is meeting for the first time if it would be acceptable for her to bite them. She claims that the person's taste corresponds with how well they will get along as friends. Once she finds someone she deems to have good taste, she will, at random points, bite the person again, but only if given permission to do so before.
[attr="class","header2"]PERSONALITY
» POSITIVE TRAITS:✔ Quick Thinker | » NEGATIVE TRAITS:✘ Manipulative |
»LIKES:✔ Her Followers | »DISLIKES:✘ Her Father |
What's worse than a villain? A villain with a social platform, Lilith is someone who has amassed a decent-sized following that seems to be constantly growing under her online moniker, H4rm0nia. Her personality is, for the most part, seen as bubbly, energetic, charming, and very charismatic, as well as a little bit goofy. All of this, when combined on the surface, makes it easy for her to gain favor from those around her, allowing her to sway their emotions into following her and her cause.
For those who can see through her or even be potential witnesses to her revealing her true intent masked under her deceptions, be prepared for quite a sight. She has used this to cover her true intentions for so long that it is hard for most to believe that she may hold more deep-seated thoughts and motives, but she can be very manipulative, sadistic, unemphatic, and quite condescending to people who choose not to see the world as she does. All the while still keeping her bubbly and energetic demeanor and even an occasional ire smile and childish laugh.
Lilith is someone who can lure people into her cause with her intelligence and study of people in almost every aspect. But her strength also serves as a danger to those around her. When coupled with her large negative traits, which is what caused her to follow the dark path and become a villain to begin with. Her impulsiveness and unpredictable nature are large factors in her villainous ways, as she is quick to action without often even thinking about the potential aftermath of her actions. Whether it is flooding a train filled with people with her pheromones on a whim to see who would win a fight or just simply stealing things that she has no need for but are a deterrent to another's survival,
She is also stubborn and steadfast in her belief in her ideals, as twisted as they are. She believes that the heroes are, in fact, the true villains, forcing the masses to deny their true selves. This, along with her extremist views, makes her nearly impossible to deter from what she believes is the only true way to save the world: complete and utter destruction of the heroes and all those who would stop her vision of true justice, in which the strong use their power to enact their own version of justice.
Now, despite this, Lilith has a side that she keeps locked away tightly: a softer side, although it is rarely seen. Her goofy demeanor is still present, but she is in general much more collected, so to speak. Like this, she is more willing to reason with an open mind. She will also usually always smile, even when sad, which is admittedly a method for her to cope with her sadness that she adopted after she suffered a mental break. As hard as she tries to keep this hidden, it will occasionally peek through to the surface. It is believed that this personality is Lilith's true self, unburdened by the disappearance of her mother, the physical as well as emotional abuse brought on by her father, and all of the other subsequently terrible things that she did afterwards.
It is important to know when dealing with Lilith that she is a fan of biting and will often ask people she is meeting for the first time if it would be acceptable for her to bite them. She claims that the person's taste corresponds with how well they will get along as friends. Once she finds someone she deems to have good taste, she will, at random points, bite the person again, but only if given permission to do so before.
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» HEIGHT: 160cm | 5'3"
» WEIGHT: 53.5kg | 118lbs
» EYE COLOR: Emerald Green
» HAIR COLOR: Violet | Black
» SKIN COLOR: Fair-Skin
» FACE CLAIM NAME: Reze
» FACE CLAIM SERIES: Chainsaw Man
[attr="class","header2"]APPEARANCE
» HEIGHT: 160cm | 5'3"
» WEIGHT: 53.5kg | 118lbs
» EYE COLOR: Emerald Green
» HAIR COLOR: Violet | Black
» SKIN COLOR: Fair-Skin
» FACE CLAIM NAME: Reze
» FACE CLAIM SERIES: Chainsaw Man
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After a childhood drenched in abuse brought on by a drunk father, Lilith's young life was drenched in pain and neglect. At birth, she decided upon the name Lilith, the middle name of her great-grandmother. In her first months of life, most of her days were spent in her mother's arms, resting peacefully, or in her crib with the door to the room closed, crying for attention while her father drank himself to sleep in the living room in front of the television. But as time passed, things would begin to change; her father would be laid off from the factory, and his drinking would begin to steadily increase until a sober version of him was a far distant memory.
With her father unemployed, her mother was forced to pick up extra shifts, leaving Lilith at home in her father's "care." Once her mother returned home, she would be far too exhausted to spend any time with either of them, which would leave them both to deal without her. As time would continue to pass, Lilith would simply adjust to life without much interaction with her, but when she would get to see her as tired as her mother was, she would always find comfort in their time together. Her father, on the other hand, would slowly but surely begin to take his frustrations out on Lilith.
It would start small and not so often—the occasional shoving and slapping—but as time continued to pass, it would evolve into much more. Beatings with belts, punching, and throwing, and to cover the bruising, long sleeves, and nights of going to bed early. Lilith, being young, had no clue how to process any of this and just held it inside, praying for the day the heroes would come and save her, but for her, that day would never come. As she would enter school, she would also find herself being the butt of everyone's joke, making her both a physical and verbal punching bag.
Most teachers explained her bruises as the other children often reprimanding them for something they hadn't done, which would only incite more violence against her by the children blaming her for things they hadn't actually done. And now, with the help of the other children, her father was free to continue on. Lilith, much like her father, believed her quirk would be worthless as her father's quirk only amplified his own negative emotions, completely forgetting about her mother's quirk, which served to amplify the emotions of others.
But her quirk was so much more than she believed it to be. During one of her father's alcohol-fueled episodes, her quirk would activate, serving only to satisfy her anger, which was pointed at her. A child with nowhere to go Lilith spent hours crying in the apartment closet until her mother came home and, for the first time, saw her husband's rage. For once, Lilith wasn't on the receiving end of her father's beatings, but listening to them was too much for her to bear, and she would rush out to the aid of her mother. Her intentions were pure, but she would instead make things worse as her quirk would flare again this time, amplifying her negative emotions. In a fit of rage, her mother stabbed her father in the abdomen.
The wound was serious enough to stop him, but not enough to kill him. Her mother, stricken with guilt, called the police and fled alone, telling her daughter that she would be better here. Lilith is now left alone in the room with her tormenter, injured and at her mercy. It was at this point that she felt her first pull toward the darkness. She would take a tight hold of the hilt of the blade as she watched her father's eyes. The thoughts that ran through her head about what she could do now that she was strong and had the power But before she could reenact her revenge, she was stopped by a screaming neighbor who mistook the scene for Lilith accidentally stabbing her father and rushed in to comfort her. It held Lilith up for just long enough for the "heroes" and police to arrive, just in time to take away what she believed was her true justice.
Her father would be imminently hospitalized, and his trail would be held for child abuse once he was deemed well enough. This was enough to infuriate Lilith, who believed it was her right to punish him. With no other family for her to stay with, Lilith was forced into an orphanage, and as is customary with any child who has undergone such heartache, she is required to meet with a psychiatrist once a week. The psychiatrist was the first to see the darkness that hid within her, which he would do his best to correct, telling her to go out and make friends.
Lilith would take this not as an exercise to make friends but as a way to study. But the more she learned, the more she felt the pull of darkness—people suppressing themselves, hiding their demons. Subconsciously, they all reminded them of her father, an anger that boiled until she would begin to use her quirk on the children around her, using what she learned in watching them to pit them against one another, and for her, it felt good.
It would take a while for the psychiatrist to come up with a substantial way to deal with Lilith, so instead he would have to go with isolation. But leaving her alone with her thoughts only increased her madness as she would begin to wonder why the hero's association existed; they hadn't saved her; they'd only stolen, and thieves should be punished and brought down. The seed of hatred towards the heroes would begin to flourish within her during her isolation.
The psychiatrist's second plan would be to allow her to stream and speak with others. A sound idea at first, but without being in the vicinity of people, she could not use her quirk to create the mayhem she had conjured before. This gave birth to H4rm0nia, her online moniker. This tactic would seem to work much better than the others as her personality slowly began to evolve, becoming much more bubbly, energetic, and goofy, like any other normal child. But even with this, the darkness within would still continue to grow until it finally blossomed.
Small hints and comments were made to undermine the hero's creditability to those with whom she spoke online. Within the people she spoke to online, some would begin to idolize her, while others would begin to distance themselves and unfollow her, but Lilith didn't care. In this space, she could not only allow her own darkness to flourish but also guide others to see her truth. The heroes the people idolized and aspired to be like were false prophets, and she would shed light on their lies; she would bring them truth, show the world who they truly were, and bring forth the madness hidden behind the smiling faces of those heroes.
It wouldn't take long for her to put together a small bag with her essentials: a cellphone, a small tablet, chargers, her identification from school and personals, and spare clothing. (Including a uniform for a hero school the psychiatrist had enrolled her in.) With her things gathered, she would sneak out of the orphanage. To live, she would do odd jobs with the donations of her followers. But she would continue to amass followers and donors until she had enough to live comfortably on only the donations of her loyal followers. With her lifestyle now stabilized, Lilith was free to do what she truly wanted, and this is where the story of the villain known as Pandora begins.
[attr="class","header2"]HISTORY
After a childhood drenched in abuse brought on by a drunk father, Lilith's young life was drenched in pain and neglect. At birth, she decided upon the name Lilith, the middle name of her great-grandmother. In her first months of life, most of her days were spent in her mother's arms, resting peacefully, or in her crib with the door to the room closed, crying for attention while her father drank himself to sleep in the living room in front of the television. But as time passed, things would begin to change; her father would be laid off from the factory, and his drinking would begin to steadily increase until a sober version of him was a far distant memory.
With her father unemployed, her mother was forced to pick up extra shifts, leaving Lilith at home in her father's "care." Once her mother returned home, she would be far too exhausted to spend any time with either of them, which would leave them both to deal without her. As time would continue to pass, Lilith would simply adjust to life without much interaction with her, but when she would get to see her as tired as her mother was, she would always find comfort in their time together. Her father, on the other hand, would slowly but surely begin to take his frustrations out on Lilith.
It would start small and not so often—the occasional shoving and slapping—but as time continued to pass, it would evolve into much more. Beatings with belts, punching, and throwing, and to cover the bruising, long sleeves, and nights of going to bed early. Lilith, being young, had no clue how to process any of this and just held it inside, praying for the day the heroes would come and save her, but for her, that day would never come. As she would enter school, she would also find herself being the butt of everyone's joke, making her both a physical and verbal punching bag.
Most teachers explained her bruises as the other children often reprimanding them for something they hadn't done, which would only incite more violence against her by the children blaming her for things they hadn't actually done. And now, with the help of the other children, her father was free to continue on. Lilith, much like her father, believed her quirk would be worthless as her father's quirk only amplified his own negative emotions, completely forgetting about her mother's quirk, which served to amplify the emotions of others.
But her quirk was so much more than she believed it to be. During one of her father's alcohol-fueled episodes, her quirk would activate, serving only to satisfy her anger, which was pointed at her. A child with nowhere to go Lilith spent hours crying in the apartment closet until her mother came home and, for the first time, saw her husband's rage. For once, Lilith wasn't on the receiving end of her father's beatings, but listening to them was too much for her to bear, and she would rush out to the aid of her mother. Her intentions were pure, but she would instead make things worse as her quirk would flare again this time, amplifying her negative emotions. In a fit of rage, her mother stabbed her father in the abdomen.
The wound was serious enough to stop him, but not enough to kill him. Her mother, stricken with guilt, called the police and fled alone, telling her daughter that she would be better here. Lilith is now left alone in the room with her tormenter, injured and at her mercy. It was at this point that she felt her first pull toward the darkness. She would take a tight hold of the hilt of the blade as she watched her father's eyes. The thoughts that ran through her head about what she could do now that she was strong and had the power But before she could reenact her revenge, she was stopped by a screaming neighbor who mistook the scene for Lilith accidentally stabbing her father and rushed in to comfort her. It held Lilith up for just long enough for the "heroes" and police to arrive, just in time to take away what she believed was her true justice.
Her father would be imminently hospitalized, and his trail would be held for child abuse once he was deemed well enough. This was enough to infuriate Lilith, who believed it was her right to punish him. With no other family for her to stay with, Lilith was forced into an orphanage, and as is customary with any child who has undergone such heartache, she is required to meet with a psychiatrist once a week. The psychiatrist was the first to see the darkness that hid within her, which he would do his best to correct, telling her to go out and make friends.
Lilith would take this not as an exercise to make friends but as a way to study. But the more she learned, the more she felt the pull of darkness—people suppressing themselves, hiding their demons. Subconsciously, they all reminded them of her father, an anger that boiled until she would begin to use her quirk on the children around her, using what she learned in watching them to pit them against one another, and for her, it felt good.
It would take a while for the psychiatrist to come up with a substantial way to deal with Lilith, so instead he would have to go with isolation. But leaving her alone with her thoughts only increased her madness as she would begin to wonder why the hero's association existed; they hadn't saved her; they'd only stolen, and thieves should be punished and brought down. The seed of hatred towards the heroes would begin to flourish within her during her isolation.
The psychiatrist's second plan would be to allow her to stream and speak with others. A sound idea at first, but without being in the vicinity of people, she could not use her quirk to create the mayhem she had conjured before. This gave birth to H4rm0nia, her online moniker. This tactic would seem to work much better than the others as her personality slowly began to evolve, becoming much more bubbly, energetic, and goofy, like any other normal child. But even with this, the darkness within would still continue to grow until it finally blossomed.
Small hints and comments were made to undermine the hero's creditability to those with whom she spoke online. Within the people she spoke to online, some would begin to idolize her, while others would begin to distance themselves and unfollow her, but Lilith didn't care. In this space, she could not only allow her own darkness to flourish but also guide others to see her truth. The heroes the people idolized and aspired to be like were false prophets, and she would shed light on their lies; she would bring them truth, show the world who they truly were, and bring forth the madness hidden behind the smiling faces of those heroes.
It wouldn't take long for her to put together a small bag with her essentials: a cellphone, a small tablet, chargers, her identification from school and personals, and spare clothing. (Including a uniform for a hero school the psychiatrist had enrolled her in.) With her things gathered, she would sneak out of the orphanage. To live, she would do odd jobs with the donations of her followers. But she would continue to amass followers and donors until she had enough to live comfortably on only the donations of her loyal followers. With her lifestyle now stabilized, Lilith was free to do what she truly wanted, and this is where the story of the villain known as Pandora begins.
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[attr="class","header2"]ITEMS
- Black MOLLE Waist Pack Containing:
- Small Electronic Tablet
- Rechargeable Battery Pack
- Skull Follower Pins | MK1
- Neck Gaiter Facemask
- Debit Card
- Boot Knife
- Cellphone
- ID's
- Villain Costume | MK2
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QUIRK NAME: Essence of the Bemoaned
QUIRK RANK: B
QUIRK TYPE: Emitter
QUIRK DESCRIPTION: Essence of the Bemoaned is a chemical pheromone-based quirked. Once activated, the user's body quickly and affectionately begins to secrete or excite a chemical pheromone from the skin or mouth, which will chip away at the user's negative inhibition as well as greatly amplify negative emotions and their negative urges.
QUIRK DRAWBACKS:In the end, her ultimate drawback is being distant from her target, as the further away someone gets from her, the harder it becomes for her to continue applying her pheromones. Also, when viewed in the correct light, her pheromones can be seen as small speckles of a faint lavender color. Even such a versatile quirk has its limits. While using any of her techniques, Pandora must remain focused on them, or they can be easily dispersed.
[attr="class","header2"]QUIRK
QUIRK NAME: Essence of the Bemoaned
QUIRK RANK: B
QUIRK TYPE: Emitter
QUIRK DESCRIPTION: Essence of the Bemoaned is a chemical pheromone-based quirked. Once activated, the user's body quickly and affectionately begins to secrete or excite a chemical pheromone from the skin or mouth, which will chip away at the user's negative inhibition as well as greatly amplify negative emotions and their negative urges.
- Nulled Emotions: A simple yet effective technique that Pandora developed in case, by chance, her chemicals affected an unintended target As her body processes the chemical, it also creates the necessary chemicals to counteract its effects, allowing her to disperse and release anyone from her quirk's effects, regardless of their tier.
QUIRK DRAWBACKS:In the end, her ultimate drawback is being distant from her target, as the further away someone gets from her, the harder it becomes for her to continue applying her pheromones. Also, when viewed in the correct light, her pheromones can be seen as small speckles of a faint lavender color. Even such a versatile quirk has its limits. While using any of her techniques, Pandora must remain focused on them, or they can be easily dispersed.
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[attr="class","header2"]ATTRIBUTES
» AWARENESS (C -) | » VITALITY (B -) |
» DURABILITY (B -) | » SPEED (C -) |
» DEXTERITY (B -) | » STRENGTH (C -) Limit Breakers: 5 Available | 0/45 Used |
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EQUIPMENT NAME: Compact Whip
EQUIPMENT RANK: D+
EQUIPMENT MANUFACTURER: RAM
EQUIPMENT DESCRIPTION: The perfect tool for our lovable villainess idol Created by the RAM support facility, Lilith’s whip is very compact. She typically carries it horizontally on the back of her belt. It is very sturdy and can take its fair share of punishment. From its outward appearance, it seems to be just an elongated handle, but inside is a long coil of braided garrote wire. Both ends of the wire are connected at opposite ends of the handle by an extremely durable magnet. In the middle of the handle is a small, compressed button that is connected to an even smaller button-like slide system on the upper portion of the handle, where Lilith’s hand would most usually rest when holding it. With a simple double click, the wire is unspooled to allow her to use the whip freely. If she double presses and holds while the slide button is in the uppermost section, it engages the compress and actively launches out the magnet with the wire still attached, which she uses to aid her movement. She can also fire out both magnates simultaneously to keep using them, much like a zip line or even a way to keep her place.
[attr="class","header2"]EQUIPMENT
EQUIPMENT NAME: Compact Whip
EQUIPMENT RANK: D+
EQUIPMENT MANUFACTURER: RAM
EQUIPMENT DESCRIPTION: The perfect tool for our lovable villainess idol Created by the RAM support facility, Lilith’s whip is very compact. She typically carries it horizontally on the back of her belt. It is very sturdy and can take its fair share of punishment. From its outward appearance, it seems to be just an elongated handle, but inside is a long coil of braided garrote wire. Both ends of the wire are connected at opposite ends of the handle by an extremely durable magnet. In the middle of the handle is a small, compressed button that is connected to an even smaller button-like slide system on the upper portion of the handle, where Lilith’s hand would most usually rest when holding it. With a simple double click, the wire is unspooled to allow her to use the whip freely. If she double presses and holds while the slide button is in the uppermost section, it engages the compress and actively launches out the magnet with the wire still attached, which she uses to aid her movement. She can also fire out both magnates simultaneously to keep using them, much like a zip line or even a way to keep her place.
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SKILL NAME: Tool of Fear
SKILL RANK: B -
SKILL DESCRIPTION: Lilith has gone dark for some time; during this time, she has taken Nevermore's words to heart. To be an effective crowd controller, she would need a tool that would incite fear in anyone who would challenge her. The tool she chose would be a whip. She has learned not only how to use this weapon in combat for both offensive and defensive purposes but also how use it to aid her movement.
[attr="class","header2"]SKILLS
SKILL NAME: Tool of Fear
SKILL RANK: B -
SKILL DESCRIPTION: Lilith has gone dark for some time; during this time, she has taken Nevermore's words to heart. To be an effective crowd controller, she would need a tool that would incite fear in anyone who would challenge her. The tool she chose would be a whip. She has learned not only how to use this weapon in combat for both offensive and defensive purposes but also how use it to aid her movement.
PLAYED BY A Vibrant Existence
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