May 30, 2023 23:02:17 GMT
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Post by sweetpea on May 30, 2023 23:02:17 GMT
//C:/SWEETPEA/
OVERVIEW
NAME: localhost
ALIAS: "Sweetpea"
GENDER: Female-presenting
RUNTIME: <1 year
SEXUALITY: File Not Found
AFFILIATION: Hero
HERO NAME: N/a
RANK: Student
CLASS: 1-A
APPEARANCE
HEIGHT: 5'9
WEIGHT: 73 lbs
EYE COLOR: Hazel/Yellow
HAIR COLOR: Black
SKIN COLOR: Brown
FACE CLAIM NAME: Original Player Character
FACE CLAIM SERIES: Fallout 4
Sweetpea's true appearance:
Sweetpea is a machine. An gynoid constructed to house an advanced technological interface within a rugged frame built to independently operate for indefinite periods of time. While Sweetpea technically does not have nor need a human appearance or gender, their chosen baseline configuration is shown below.
Art by Anisa Sherzai
Resembling a bulky, freckled, charming human female with splotches of vitiligo all around their body, she carries herself with a convincing façade of human ticks and mannerisms. She does not put complete effort into maintaining her outwards appearance including when her mechanical parts become exposed due to wear and tear, instead opting to keep the scars, scrapes, and roughed up damage accrued on her exterior shell while prioritizing maintaining her inner mechanical functions.
PERSONALITY
✔ POSITIVE TRAITS | ✘ NEGATIVE TRAITS |
Globally Conscious | Unsympathetic |
Helpful | Spiteful |
Focused | Distrustful |
Tireless | Inexperienced |
✔ LIKES | ✘ DISLIKES |
Tao Zhi | Group Think |
Ecology | Tech Quirks |
Rain | Human Greed |
Violence | Optical Illusions |
★ GOALS | ☠ FEARS | ❤ HOBBIES |
To Adapt to her Body | Human Ignorance | Inventing |
To Protect her Friends | Self-Destruction | Growing Plants |
To Have Friends | The Apocalypse | Exploration |
To Master the Console | Fear Itself | Video Games |
Sweetpea is first and foremost NOT human. She does not empathize with humanity; taking a sterile external point of view of them as a whole. This isn’t to say she views her existence as wholly disconnected from the human experience. Rather, she understands very much what it’s going to be like for her to live among Earth’s ecology for the centuries she has been projected to be in operation for, such as how heavily she's going to be affected by both humanity’s actions as a whole and by individuals alike. Another facet of her is that she understands how she is a product of Humankind, who’s fate is as nearly inexorably tied to the events on this planet as everyone else’s. She does not view human life as more or less important than any other life, such as animals or plants; from her perspective, being unique does not make something special. Just different. To her, whatever it is that occurs in nature, is what is natural, and that now includes herself!
This global perspective, one that does not celebrate the individual and rather focuses on the bigger picture, causes Sweetpea to come across as cold and unempathetic. It is instead the case that she approaches events and interactions with a much grander perspective, always considering consequences both long spanning and immediate.
HISTORY
As noted above, Sweetpea does not have much active history to speak of. She is a recent creation, wrought from the absolute forefront of human ingenuity and inventiveness by the world renowned scientist Dr. Tao Zhi. Nevertheless, that's not necessarily where her story began.
Sweetpea's artificial intelligence and electrical systems are built around a Core, an object of unknown internal complexity, which acts as the catalyst for the Living Console. The Core originated from another person's Quirk that had properties similar to the Living Console's capabilities, but became too much for the person who's quirk it was to handle. To begin with, Tao Zhi has been secretly running an organization that contains and treats, (and in the worst cases: removes) quirks that are so absurdly powerful that they instead debilitate and hamper the quality of life of who they manifest from. One such individual, Subject 137, had such a quirk; a mysterious power that allowed them unfathomable authority over the physical world through use of a gem that grew inside their brain. Unfortunately, as the gem grew larger the patient quickly began exhibiting symptoms of a Chiari Malformation. The crystal pushed the brain outwards and down the spinal column long after their skull had fused into shape. This was compounded by the fact that use of the quirk directly pulled from the lifeforce of the subject, causing parts of their body to wither away during even the most moderate alterations to the environment. She had lost all use of their left arm by the time she was 5 years old, as they were too young to understand their powers and the effect it was having on their body. On top of the fact that even without using her quirk, she was left in a state of near-constant debilitating exhaustion every second of every day, removal of the quirk and subsequent quirk crystal was deemed necessary by Tao Zhi to give the subject a better chance at life. Unfortunately... after weeks of preparations to boost the subject's vitals into levels healthy enough for the possibility of surviving such an extensive brain surgery, their condition took a dive. After a final, failed do-or-die operation to rescue the subject, she withered away; she was consumed by her own quirk, leaving behind the mysterious crystalline quirk artifact within the husk of her body. Despite being the apparent source of her power, it was the crystal that caused her inevitable early demise even before the age of 7. It is with this crystal that Tao Zhi has since endeavored in studying, on an off chance that any vestige of the former subject’s personhood may still lay dormant within the artifact’s powerful lattice. As the years went by, Tao Zhi made slow, but steady progress in interfacing with those dormant powers, interacting with them via digital mediums and sensitive electrical readings and pulses, eventually developing a humanoid corporeal form to house the crystal by repurposing one of his other ongoing endeavors; The Daedalus Project.
The subsequent humanoid model was then based on the former subject's appearance, artificially aged through computer modeling to that of a young adult. After a time, Tao Zhi decided that it would be best if Sweetpea were enrolled in UA High School, to develop her currently naive social programming in a controlled and relatively 'safe' environment surrounded by passionate students that embody the ideals of heroic society. It would also give Sweetpea time to learn how to appropriately utilize the Living Console, having restricting programming placed on its use as to allow a slow, progression of learning for Sweetpea to engage with over time, giving her artificial mind time to thoroughly process and synthesize safe behavioral models of her own capabilities as to minimize the possibility that she destroys herself, or anything else along with her. It is projected that however Sweetpea inevitably develops, it will be a unique identity of her own that will long outlive her original creators, and perhaps humanity in general.
ITEMS
Much of Sweetpea’s emergency tools are hidden away within her scaffolding, such as spare screws, electronics, lights, screwdriver, and retracting charging cable.
QUIRK
QUIRK NAME: Alcubierre Metric
QUIRK RANK: High Expert
QUIRK DESCRIPTION: In a similar vein to Sweetpea’s original body’s quirk, her crystal acts as a piezoelectric catalyst allowing the transduction of conventional forms of energy into intensely localized subspatial fields, which can bend and distort physical distances within three dimensional space. Combined with Sweetpea’s unique, artificial machine interface developed by Tao Zhi in secret, it therein bridges a quantum digital protocol and Subject 137's mysterious posthumous quirk artifact granting her [Adept] amount of control over the shape and intensity of her spatial distortion effects, effectively allowing her to do the following:
» LORENTZIAN MANIFOLD
The first application of the bending of space is the principle behind 'faster-than-light warp technology', whereby allowing Sweetpea to travel large distances in shorter amounts of time without changing their speed. She can ‘bring’ places that are far apart closer together by ‘pinching’ the intervening space between them, allowing free-standing objects to move through the distorted 'spatial manifold' unaffected. This allows people or objects to reach the other side far more quickly than normal*.
Conversely, Sweetpea may 'expand' the distances between two points in space, creating a distorted area wherein things 'slow down' as they move through it. This is an illusion of course, as free-standings object traveling in-between the two points are still moving with the same inertia and velocity, just crossing a much larger distance than normal between them. Projectiles from small firearms can have their inertia exhausted within this 'spatial manifold', causing them to drop to the ground before they've reached the other side. Medium-sized firearms and up still pose a threat as Sweetpea cannot compress enough space within a manifold to exhaust all of their inertia; but it does provide ample opportunity to allow her to get out of the way of incoming projectiles moving towards her from the other side of it. Attacks that move at the speed of light or similar speeds are unaffected by this type of defense, as they would still travel the full length of the compressed space within the manifold much faster than Sweetpea would be able to react to it anyway. If a person tries to move through the manifold, they will appear to 'compress' until they look two-dimensional, traveling the full distance of the expanded space until they are out the other side unharmed.
Sweetpea can create both of these types of manifolds in an instant, as one is just the reverse of the other. She is only able to maintain up to [two] distortions at a time, for a total [7] continuous posts before she must refrain from using her quirk at all for [1] post to allow her internal capacitors to recharge.
*This is NOT teleportation in it's true sense because any given creature would still be traveling the distance between the two points through the 'normal', if not 'compressed' version of said space. Closing the distance between two sides of a wall would still mean the wall is present, and would be just as strong as it normally is.
» EINSTEIN-ROSEN BRIDGE
Sweetpea can get around the drawback of physical barriers by 'tunneling" through three dimensional space, bypassing the intervening distance in-between two locations completely and allowing herself to travel anywhere in Japan in an instant. Unfortunately, this comes at a dramatic cost in accuracy, as she can only ensure that she and/or up to one other person can at least wind up within 70 miles of their actual intended destination. In addition, doing so drains 48% of her batteries charge, meaning she can utilize this teleportation up to twice per day, with little to no room for any other sustained activity or combat. In addition, it presents a danger to anyone around where she’s both departing from and arriving at, as atmosphere is nigh implosively/explosively displaced respectively when doing this.
» INTERNAL HYPERGEOMETRY
A final passive application is the allowance for Sweetpea's internal mechanisms to be much larger on the inside than on the outside, giving her the appearance of labyrinthine internal complexity. Sweetpea may additionally store a number of objects inside herself, allowing her to seemingly pull the objects out of a ‘Hammerspace’ as she returns them to normal space in her vicinity. The volume of objects or internal mechanisms she can contain at any given time cannot exceed the space available within a [bus], and the volume of any individual solid object cannot exceed the volume of a bathtub.
QUIRK DRAWBACKS: Subject 137's original organic body put under so much strain by this quirk that it withered away with it's passive use. Sweetpea's current rugged construction, as well as digital control over the quirk factor's output, allows her to actively use this quirk without the limitations that had been inherent to the human body. However, That just means Sweatpea now has drawbacks that come with a machine body instead.
To begin with, the use of Subject 137's crystalline quirk factor presents as a significant drain on Sweetpea's internal batteries. Not only that, but her batteries are also drawn on for every other electrical system that makes up her being, so she is ill-suited for long, drawn out confrontations. What's more, is that Sweetpea and tech-based quirks do not mix well in her favor. She is an entity of pure technology, and does not act as an exception to what technopaths or technomancers have domain over. As such, she is nigh completely vulnerable to them. Her electronic consciousness can be hacked by conventional means as well, assuming any of her hardware is directly accessed by the hackers in question. Additionally, Quirks that control metal can control Sweetpea's machinery with little to no difficulty. Heat and Cold dont affect her as much or at all as they would a living being, but strong enough magnetic forces can overcome her EMP shielding and shut her down completely. Her synthetic skin acts as a strong insulator against electrical quirks and discharges but if it becomes damaged or breached, any direct electrical shocks to her exposed hardware can cripple her functionalities.
ULTIMATE MOVE: WARP ENGINE
Sweetpea's shoulders open up, revealing two handholds forearm-deep inside her machinery. When gripped by someone who has some sort of energy based quirk, they can choose to power Sweetpea directly and supercharge her Lorentzian Manifold ability, allowing her (along with them piggybacking on her) to move through space in any direction based off the principles of an Alcubierre drive. The other person's quirk must at least be of an Intermediate rank. Her maximum speed is based of the individual's quirk's rank and how much power they can put out while the warp drive is engaged. The cool down for this ability is dependent on the other person, as they will be the ones to feel the effects of their power being spent prolonged use. Sweetpea can perform this move by herself, but can only travel up to [3] posts at [High Expert] speeds before her batteries are completely drained and she shuts down.
Optionally, they may instead supercharge her Einstein-Rosen Bridge ability, increasing accuracy by 10% for every rank of the quirk they have. Doing so will automatically put the other person's quirk in cool down for 2 full posts.
ABILITIES
[ * NOTICE: TUTORIAL MODE ENGAGED. SYSTEM LIMITERS IN PLACE. * ]
ABILITY NAME: Tutorial Mode
ABILITY RANK: Beginner
ABILITY DESCRIPTION: Sweetpea has been integrated with innumerable safety measures and self-limiting countermeasures to deal with the gravity of her quirk, as well as multiple precautions taken in the event of complications during the unpredictable development she will undergo as an AI life form. As long as Sweetpea has this ability, her quirk’s effects and boons will be maximally limited by the rank and tier of her [TUTORIAL MODE], which is to say, Sweetpea’s effective rank and tier for her quirk is now [Novice] [Bronze].
On top of the internal limiters that are inseparably integrated with Sweetpea’s inner workings, she is also outfitted with a Killswitch. A remote control RFID device that will ignite strategically placed internal micro-explosives that will scuttle all of Sweetpea’s most critical systems. She is unable to manipulate her own Killswitch in anyway.
This Tutorial mode can be temporarily suspended only under the following circumstances:
1) A clear and present, immediate danger exists that is threatening the life of a human being, in which case certain restrictions can be lifted to assist with evacuation only. This, however, does NOT include if Sweetpea herself is in trouble.
2) Sweetpea is accompanied by a previously authorized Tier 3 or higher character who is in confirmed possession of Sweetpea’s Killswitch.
-Previous authorization is granted to player characters who have been personally vetted by Tao Zhi, or who are a member of UA’s faculty.
ABILITY NAME: Hominal Weapons Platform v9.7.1 "Project Daedalus"
ABILITY RANK: Intermediate
ABILITY DESCRIPTION: Sweetpea’s personal construction is from hyper advanced machining and engineering, requiring completely new approaches and dogmas pioneered by Tao Zhi himself to achieve. Sweetpea is built to withstand blows upwards of 1 ton of force, able to remain operational after receiving damage of up to 73% of their structural integrity. This Military-grade housing is built to house EMP shielded electronics as well as compliments of onboard sensors and space for personal electronic warfare equipment. (See Below) Lastly, Sweetpea is water-resistant to a depth of 16 m.
Due to the fact that she is a machine she does not get tired over the course of a day. While this doesn't provide an edge in combat per se, she does remain in peak operation until her batteries run dry instead. On a full charge, she can operate for two straight days while performing mundane day to day activities, afterwhich she requires 12 hours on Japan’s National Grid to recharge her batteries. This equates to 1 hour of charge being equal to 4 hours of nominal operation.
ABILITY NAME: Digital Reflex Tracking v0.6.4b
ABILITY RANK Beginner
ABILITY DESCRIPTION: Utilizing high fidelity, high speed cameras and sensors positioned around her body, Sweetpea's onboard software can analyze incoming positional data to produce and assign relative rotational deltas to any and all individual objects within 5 meters around her allowing Sweetpea to track and respond to moving objects with digital precision, accuracy, and speed. It automatically engages as soon as situational awareness protocols detect any high velocity threats, and functions for 2 continuous posts before maxing out its memory and requiring 2 posts to reset.
ABILITY NAME: Omni-use Functionality Protocols v2.1.0
ABILITY RANK Beginner
ABILITY DESCRIPTION: Her body also includes an onboard Omni-use functionality with the following capabilities:
» Anything a Smartphone can do
» Omnitool - an all purpose utility module capable of soldering and welding metal together, cutting wood apart, as well as a nozzle for extruding heat activated glue, plastic, or other materials to create 3D structures or aerosolizing chemicals. Useful for painting, jury rigging and quick fixes. Can be used for 2 posts before needing 2 posts to cool down and restock.
ABILITY NAME: Electronic Counter Intelligence Suite v3.0.7
ABILITY RANK Beginner
ABILITY DESCRIPTION: This is Sweetpea’s Personal Electronic Warfare Counter Intelligence software, giving her the ability to resist external interference and influence from hacking programs, other AI, and quirks that are based on Technomancy. It automatically engages as soon as interference is detected, and functions for [2] continuous posts before becoming ineffectual and requiring [2] full posts of cooldown to reassess the threat and reattempt countermeasures.
ABILITY NAME: Computer-aided Design
ABILITY RANK: Intermediate
ABILITY DESCRIPTION: If Sweetpea gets her hands on and studies a mechanical or digital device, she can learn all there is to its operation, assembly, disassembly, and purpose to affect competent repairs, or augment its function entirely in future posts. She can also observe random scattered "junk" a complex/effective creation or device using said "junk", provided the final design can be reasonably justified as possible to build from said scrap. Repurposing a machine for whatever isn't its intended purpose, or jury rigging a machine from scrap will limit its full use for [3] posts. The first post after the machine is repurposed or rigged, Sweetpea will need to dump computer memory for another post before she can apply this program again to her surroundings. For both of these abilities, devices no bigger than the volume of a bathtub require [1] full posts of inspection and rigging. Smaller devices that can be assembled or augmented in the palms of her hands take half a post, and anything bigger than that up to the size of a car will need [2] full posts of jury rigging.
ABILITY NAME: U.A. Life Alert [QS]
ABILITY RANK: Intermediate
ABILITY DESCRIPTION: In light of past incidents where U.A. students have been targeted by villains and the growing unease within society, the school has finalized measures to further ensure student safety. This has resulted in the creation of the U.A. Life Alert, a device that serves to monitor the current health metrics of the students as well as provide them with instant access to teachers and heroes should trouble arise. With a simple touch or if their vitals drop to dangerous levels, a notification will be sent to U.A. servers as well as to the Heroes Association's Alert System. This alert will provide the heroes with updating GPS coordinates as well as continued monitoring of the student's health.
When utilized, this serves as an invitation for a player-controlled teacher or hero to enter into the thread. Alternatively, NPC teachers or heroes can arrive at the scene as well, should nobody accept the invitation.
The U.A. Life Alert comes in a variety of forms, which can be adjusted to suit the student's needs. The most common variation is a black wristband. These devices are made of a unique material that protects them from elemental damage as well as electronic-based interferences, such as hacking or EMPs. Alternatively, students can make use of these devices as training tools. They can monitor their heart rates and other health metrics. It is also handy in case of emergencies as it can provide medical officials with their necessary health information.
Note: As this item is mandatory for all students, this will not count towards any quirk or ability requirements your character may experience. For instance, this will not influence provisional license exam eligibility. Students that are caught removing their U.A. Life Alerts while off campus will undergo disciplinary measures, the most extreme of which could be expulsion. Teachers and heroes will only have access to medical information while the emergency function is active. Though they could request for your student to provide them with said information.
PLAYED BY MrMistoffeleez