Jan 2, 2024 5:28:01 GMT
Amilia Pierce likes this
Post by Amilia Pierce on Jan 2, 2024 5:28:01 GMT
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[attr="class","header1"]Amilia Pierce
[attr="class","header2"]OVERVIEW
» NAME: Amilia Pierce
» AGE: 18
» GENDER: Female
» AFFILIATION: Hero
» ALIAS: N/A
» OCCUPATION: Student
» CLASS: Department of Heroes: Year 1
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Amilia was raised to embody chivalry and valor like the knights of old. She is driven to carry her family name and be the best swordswoman and hero she be. She holds her family's reputation and honor in high regard and is quick to anger if one speaks badly of it.
[attr="class","header2"]PERSONALITY
» POSITIVE TRAITS:✔ Dedicated | » NEGATIVE TRAITS:✘ Pridefull |
»LIKES:✔ Swords | »DISLIKES:✘ Fake Heroes |
Amilia was raised to embody chivalry and valor like the knights of old. She is driven to carry her family name and be the best swordswoman and hero she be. She holds her family's reputation and honor in high regard and is quick to anger if one speaks badly of it.
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» HEIGHT: 5'5"
» WEIGHT: 130 lbs
» EYE COLOR: Silver
» HAIR COLOR: White/Silver
» SKIN COLOR: Light
» FACECLAIM: Kisara
» FACECLAIM SERIES: Yu-gi-oh!
Amelia is of average height with long silver hair and matching eyes. She has a lithe form from her mobility-focused fighting style that hides the powerful muscles underneath. She prefers to wear practical clothes when possible, mostly workout attire as she spends large parts of her day training. It is rare to see her without a sword at least three swords, normally more.
[attr="class","header2"]APPEARANCE
» HEIGHT: 5'5"
» WEIGHT: 130 lbs
» EYE COLOR: Silver
» HAIR COLOR: White/Silver
» SKIN COLOR: Light
» FACECLAIM: Kisara
» FACECLAIM SERIES: Yu-gi-oh!
Amelia is of average height with long silver hair and matching eyes. She has a lithe form from her mobility-focused fighting style that hides the powerful muscles underneath. She prefers to wear practical clothes when possible, mostly workout attire as she spends large parts of her day training. It is rare to see her without a sword at least three swords, normally more.
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Amilia was born the second child to the head of the Pierce House in London, England. The Pierce family can trace their family line back centuries to the Middle Ages where they upheld the values of a true knight. To this day the family has tried to uphold those values through some form. With the emergence of quirks, Amelia's grandfather brought back the family's proper knightly traditions and revived the house into a reflection of what it used to be. Her parents and brother followed in her grandfather's footsteps to become some of the top Heroes in England.
Soon after Amilia was able to walk she attempted to copy her older brother as he practiced. Even though he was 10 years older than her, she would try to train with him every chance she got until her parents and grandfather finally started to train her themselves. Once she started she never stopped as she spent nearly every single day for the next 17 years training at least a few hours. When she was finally old enough to get a real sword for her birthday they finally learned about her quirk. Having rushed off to go train and take care of her blade, she came back hours later to tell them about her new and first friend, the sword floating next to her. Having been homeschooled and preferring to train than play like a normal kid, Amilia never made any friends the few times her parents tried to get her to play with other kids. Once she manifested her quirk this became nearly impossible with her sword, who she named "Cal" after Calaburn from her favorite bedtime stories about King Arthur. Having a floating, talking, best friend who you could always talk to made making human friends make no sense and require more work. As she grew up she believed they would just take away from her training time and would be difficult since they couldn't read her mind like Cal could.
As Amilia continued to grow up she adapted her training to incorporate her quirk and competed in swordsmanship competitions across Europe. In preparation for becoming a Sidekick under her parents, or Squire as they liked to call it, she practiced other skills she knew she would need as a hero, mainly parkour and acrobatics to help with her agile fighting style. In addition to this, her parents taught her how to create and maintain her gear, specializing in swords and medieval armor.
When Amilia turned 18 and was ready to start the real training, her parents dropped the news on her that she was being sent off to UAU in Japan. Having not made any human friends, apologizing to Cal as they said so, they told her the reason for this was to get her to experience life outside of their family's walls. After 4 years she was free to come back, assuming she had made a real friend in that time, and work alongside her parents and brother. Until then she would have to survive on her own as a lot ditch effort from her family to get her to make friends.
[attr="class","header2"]HISTORY
Amilia was born the second child to the head of the Pierce House in London, England. The Pierce family can trace their family line back centuries to the Middle Ages where they upheld the values of a true knight. To this day the family has tried to uphold those values through some form. With the emergence of quirks, Amelia's grandfather brought back the family's proper knightly traditions and revived the house into a reflection of what it used to be. Her parents and brother followed in her grandfather's footsteps to become some of the top Heroes in England.
Soon after Amilia was able to walk she attempted to copy her older brother as he practiced. Even though he was 10 years older than her, she would try to train with him every chance she got until her parents and grandfather finally started to train her themselves. Once she started she never stopped as she spent nearly every single day for the next 17 years training at least a few hours. When she was finally old enough to get a real sword for her birthday they finally learned about her quirk. Having rushed off to go train and take care of her blade, she came back hours later to tell them about her new and first friend, the sword floating next to her. Having been homeschooled and preferring to train than play like a normal kid, Amilia never made any friends the few times her parents tried to get her to play with other kids. Once she manifested her quirk this became nearly impossible with her sword, who she named "Cal" after Calaburn from her favorite bedtime stories about King Arthur. Having a floating, talking, best friend who you could always talk to made making human friends make no sense and require more work. As she grew up she believed they would just take away from her training time and would be difficult since they couldn't read her mind like Cal could.
As Amilia continued to grow up she adapted her training to incorporate her quirk and competed in swordsmanship competitions across Europe. In preparation for becoming a Sidekick under her parents, or Squire as they liked to call it, she practiced other skills she knew she would need as a hero, mainly parkour and acrobatics to help with her agile fighting style. In addition to this, her parents taught her how to create and maintain her gear, specializing in swords and medieval armor.
When Amilia turned 18 and was ready to start the real training, her parents dropped the news on her that she was being sent off to UAU in Japan. Having not made any human friends, apologizing to Cal as they said so, they told her the reason for this was to get her to experience life outside of their family's walls. After 4 years she was free to come back, assuming she had made a real friend in that time, and work alongside her parents and brother. Until then she would have to survive on her own as a lot ditch effort from her family to get her to make friends.
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A custom sword sheath that holds a bundle of 10 generic steel swords.
A special sheath for Cal that is separate from the rest. It is more ornate than the others.
[attr="class","header2"]ITEMS
A custom sword sheath that holds a bundle of 10 generic steel swords.
A special sheath for Cal that is separate from the rest. It is more ornate than the others.
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[attr="class","header2"]ATTRIBUTES
» AWARENESS (C-) () | » VITALITY (D+) () |
» DURABILITY (D) () | » SPEED (C) () |
» DEXTERITY (C-) () | » STRENGTH (D) () |
Limit Breakers: 3 Available | 0/45 Used
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EQUIPMENT NAME: "Cal" - Caliburn
EQUIPMENT RANK: C-
EQUIPMENT MANUFACTURER: Pierce Family
EQUIPMENT DESCRIPTION: Amilia's very first sword and best friend, Cal, upgraded through the years with the help of her family. Caliburn is an ornate longsword with a blade 80 cm(31 in) long and a handle long enough for one or two-handed use at 20 cm(7.9 in), leaving it on the small side for a longsword. It has a red gem in the shape of an eye on the pommel and faintly glowing red lines along the blade.
The latest improvement to this blade is an internal flame system that can superheat the blade, not damaging it in the process. This also allows the blade to be wreathed in flames and shoot out short bursts of fire from the tip.
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[attr="class","header2"]EQUIPMENT
EQUIPMENT NAME: "Cal" - Caliburn
EQUIPMENT RANK: C-
EQUIPMENT MANUFACTURER: Pierce Family
EQUIPMENT DESCRIPTION: Amilia's very first sword and best friend, Cal, upgraded through the years with the help of her family. Caliburn is an ornate longsword with a blade 80 cm(31 in) long and a handle long enough for one or two-handed use at 20 cm(7.9 in), leaving it on the small side for a longsword. It has a red gem in the shape of an eye on the pommel and faintly glowing red lines along the blade.
The latest improvement to this blade is an internal flame system that can superheat the blade, not damaging it in the process. This also allows the blade to be wreathed in flames and shoot out short bursts of fire from the tip.
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QUIRK NAME: Sword Symbiosis
QUIRK RANK: C-
QUIRK TYPE: Emission/Transformation
QUIRK DESCRIPTION: Amilia can form a symbiotic connection with swords. These connections are permanent and can create a unique ‘personality’ or ‘Soul’ for the connected swords while making small aesthetic changes (such as an eye forming on the cross guard). Connected swords can be controlled telekinetically. When wielding a connected sword personally, parts of her appearance like her eyes and hair can change.
QUIRK DRAWBACKS: All connected swords talk telepathically with Amilia, making her appear crazy as she talks to her swords. Any substantial damage to one of her connected swords is reflected onto her. Shattering a blade causes her to go unconscious. Clashing blades or small scratches would not impart damage but a chip or crack in the blade would. Superheating the blade would also result in burning her but lightning would not shock her.
[attr="class","header2"]QUIRK
QUIRK NAME: Sword Symbiosis
QUIRK RANK: C-
QUIRK TYPE: Emission/Transformation
QUIRK DESCRIPTION: Amilia can form a symbiotic connection with swords. These connections are permanent and can create a unique ‘personality’ or ‘Soul’ for the connected swords while making small aesthetic changes (such as an eye forming on the cross guard). Connected swords can be controlled telekinetically. When wielding a connected sword personally, parts of her appearance like her eyes and hair can change.
QUIRK DRAWBACKS: All connected swords talk telepathically with Amilia, making her appear crazy as she talks to her swords. Any substantial damage to one of her connected swords is reflected onto her. Shattering a blade causes her to go unconscious. Clashing blades or small scratches would not impart damage but a chip or crack in the blade would. Superheating the blade would also result in burning her but lightning would not shock her.
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SKILL NAME: Pierce Family: Telekinetic Swordsmanship
SKILL RANK: C
SKILL DESCRIPTION: A modified version of the swordsmanship passed down through her family that incorporates her quirk to both attack herself and with her other swords. It emphasizes speed, mobility, and changing blades often.
SKILL NAME: Acrobatics
SKILL RANK: C-
SKILL DESCRIPTION: This ability allows Amilia the move more fluidly than the average person and her parkour abilities. Acrobatics helps her move around the battlefield, contort her body to avoid attacks, and get her swords into positions she otherwise wouldn't be able to. It is a core part of her fighting style.
SKILL NAME: Advanced Sword and Armor Smithing
SKILL RANK: D-
SKILL DESCRIPTION: Amilia's ability to manufacture swords and knight-style armor. This stretches from mundane swords and steel armor to high-tech blade weapons and knight armor with exotic effects. While spanning from mundane to advanced she specializes in only swords and the knight-style armor she uses.
[attr="class","header2"]SKILLS
SKILL NAME: Pierce Family: Telekinetic Swordsmanship
SKILL RANK: C
SKILL DESCRIPTION: A modified version of the swordsmanship passed down through her family that incorporates her quirk to both attack herself and with her other swords. It emphasizes speed, mobility, and changing blades often.
SKILL NAME: Acrobatics
SKILL RANK: C-
SKILL DESCRIPTION: This ability allows Amilia the move more fluidly than the average person and her parkour abilities. Acrobatics helps her move around the battlefield, contort her body to avoid attacks, and get her swords into positions she otherwise wouldn't be able to. It is a core part of her fighting style.
SKILL NAME: Advanced Sword and Armor Smithing
SKILL RANK: D-
SKILL DESCRIPTION: Amilia's ability to manufacture swords and knight-style armor. This stretches from mundane swords and steel armor to high-tech blade weapons and knight armor with exotic effects. While spanning from mundane to advanced she specializes in only swords and the knight-style armor she uses.
PLAYED BY Gibby
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