Requiescat in pace
ALIAS
The Ghost of the Sahara
OCCUPATION
Assassin
EVENT TOKENS
0
QUIRK
Master of Metal
Archived
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Post by IL Fantasma on May 31, 2023 6:17:16 GMT
[nospaces] [attr="class","container"] [attr="class","profile"] [attr="class","overview"] [attr="class","overview-content"] [attr="class","overview-title"]IL FANTASMA [attr="class","overview-info-first"] ALIAS: The Unseen Plague, The Silent Soldier, The Ghost of the Sahara, The Butcher of the Sands, Comandante. [attr="class","overview-info"] AGE: 47 [attr="class","overview-info"] GENDER: Male [attr="class","overview-info"] AFFILIATION: Villain [attr="class","overview-info"] OCCUPATION: Assassin [attr="class","section"] [attr="class","section-title"]PERSONALITY
[attr="class","traits"] [attr="class","traits-section"] + Cold + Soft-spoken + Commanding + Pragmatic [attr="class","traits-section"] - Controlling - Distrustful - Judgmental - Unsettling [attr="class","traits-section"] ✔ Loyalty ✔ Trains ✔ Heavy Metal ✔ Smoking ✔ Spicy Food [attr="class","traits-section"] ✖ Hospitals ✖ Big Egos ✖ Talkers ✖ Selfishness Il Fantasma is the epitome of the phrase “Respect must be commanded. Never Demanded”. Despite his many titles and his capabilities, he is not a senseless butcher nor a heartless sadist. He is a man of little words, but by no means a passive one. Someone who can say more with a single stare from those blue eyes than most do with their verbose speeches. His lips need not move for his presence to be felt inside a room, but when they do, people listen. Calm, measured, pragmatic. He’s seen it all before. 47 long years in this world have burdened him with that experience. Fantasma knows how both worlds operate, and as such, he can know how a situation will play out before a single move is made. He knows what rules, spoken or otherwise, cannot and must not be broken. Most of all, he is aware of what needs to be done to get the job done. More than capable of compartmentalizing, he has grown too old to panic over body counts and too weary to care for glory. A soldier, through and through, he is a man who you’d want fighting by your side in the trenches, and the kind you pray you never meet on the other side of the battlefield. Whenever on duty, he is uncompromising in his ruthlessness. If you’re a client, he’s as close to a certainty as you can get in this world, and if you’re a target, he is a force of nature. A natural disaster pointed exclusively in your direction. There is no reasoning with it, no escaping it, no hiding from it. Death arrives all the same, and it's up to you to face it. Fantasma values precision, professionalism, and, loyalty. He prides himself on only taking out his targets. It is his personal belief that bystanders caught in the crossfire are an indictment to an assassin’s abilities. This is also why he never targets those who aren’t “in the game”. Heroes, villains, vigilantes, and even some civilians, they all knew the risks and rules before they joined, but your average joe? Not so much. Moreover, once he has agreed to a deal, then he will not break it, so long as it doesn’t conflict with the aforementioned sentiment. He believes the biggest problem with criminals these days is a lack of rigor. He believes it to be the cause of the systematic betrayals that run rampant on this side of the law. Too many villains motivated by a lust for power and youthful recklessness,.not enough professionals keeping their word. However, most of all, he believes in loyalty. It was drilled into him before he became the Butcher of the Sands, and it's the only thing that’s survived that transformation. No matter what happens, out in the field, there is a code of honor all soldiers must follow. "You watch my back, and I watch yours." If you’re working with him, there is no worse act you can do than betray that maxim. He abhors selfishness, especially in those he shares a cause with. If your presence threatens him or a group he calls his own, then he will take great pains to remove it. [attr="class","section"] [attr="class","section-title"]APPEARANCE [attr="class","flex"] [attr="class","appearance-col"] SKIN COLOR Fair(formerly) [attr="class","appearance-col"] FACE CLAIM NAME Joshua Graham/Gilver [attr="class","appearance-col"] FACE CLAIM SERIES Fallout/Devil May Cry [attr="class","appearance-col"] [attr="class","flex"] There is not much to see, in terms of looks, but all you need to know about him is immediately apparent. One’s eyes can’t help but be drawn to the countless bandages, wrapping around his body from head to toe. Once they’re locked onto that, its hard not to peek through the gaps and see the hints of charred skin that lie beneath. However, his wounds are far from the most important detail of his presentation. That award would go to his pair of cold and tired blue eyes, the only part that Il Fantasma allows to be uncovered. Those eyes, expressionless at first glance, carry the weight of 47 long years behind them. He has honed them both into a weapon. With a glance, he can break through someone’s innermost defenses and it is from those eyes that he passes his initial assessment onto others. A single stare of disappointment can render any argument or excuse ineffective, an inquisitive raise of a charred eyebrow can validate someone’s entire position, and a murderous glare can spell someone’s end. On missions, he prefers to keep a light loadout. Opting against the colorful and striking outfits most heroes and villains tend towards. A pair of jeans and a bulletproof vest tend to do the job for him. When not out on duty, he opts for a simple suit. Green blazer, black shirt and a white tie. Despite the simplicity of it, his look is far from discreet, even in this age. If anything, being able to sneak up on someone while looking like this is a testament to his skills. [attr="class","section"] [attr="class","section-title"]HISTORY One hundred and fifty years ago, the birth of the Golden Child in Qing Qing had irrevocably changed the course of human history. However, despite the cataclysmic chaos that followed, the world was still the same, in many ways. People were still people. They were still born into this world, they still formed families, they still loved, they still feared, they still held on to beliefs such as country or faith, and for all those reasons, they were still willing to kill each other. The only thing new about it is that they had more ways of going about it. And if individuals were still capable of killing each other, then that meant that war had survived the birth of Quirks. If anything, they were the next great leap forward for that industry. People had been given all the power in the world, and the battlefield offered the perfect opportunity to exert it. Much like how the rise of vigilantes had given common citizens a new way to achieve the status of “Hero”, the old fashioned way of doing it remained alive and well. In between the sieges and slaughters, a story began to circulate among the camps in the unforgiving sands of the Sahara. A postmodern legend, too mythical to be real, but too widespread not to be. During long stakeouts and the quiet reprieve from firefights, soldiers began to tell the tale of a vengeful spirit that haunted this desert. The Butcher of the Sands. No one knew for sure how or why this monster came to be. Some said it was a commander who had lost his company and his face to an enemy ambush. Others believed him to be a fallen soldier, shot by his own comrades to keep him silent, and now somehow brought back to this world for either penance or revenge. Certain doctors believed it to be a plague, one that silently traveled through the sands, unchecked, killing men from the inside and out, and causing them to see a disfigured man in their delirium. Those who held strong superstitions believed it to be a spirit from an age long gone, risen once more as punishment for some unknown transgressions. One side believed it to be a secret weapon gone rogue, a cautionary tale that warned against the danger of human experimentation; the other side thought the weapon was simply working as intended. More sympathetic accounts said the butcher was a victim of such a weapon, scarred by a thing that should not be. One freedom fighter claimed to have seen the birth of the butcher. That he was burnt alive and that his footsteps trailed along the desert for days. All accounts do agree on one thing, a fact that grounds this tale in reality. No matter what the origin, at the center of this story is the Butcher himself. A man, taller than most, wielding a black cannon, too large to be called a pistol. He was barely perceptible, like a ghost, blending into the scenery behind it. Those gifted with superior senses said that under those wrappings was a sight that would rattle even the most seasoned soldier. A body mangled in an unsightly way; stench of rot and decay escaping from that blistered skin; and blue eyes that bore enough hatred to set the world alight. It was hard to even call him human. The tales of the Butcher would go on, growing in scale with each year. Many claimed to have felled it in a shootout, but none could ever hope to believe it. The very idea of that thing being capable of dying beggars belief. And as the stories went on, unbeknownst to anyone, the man behind the myth returned home, the anger of the battlefield written on him like a book. Civilian life would turn out to be a bigger challenge than any government for the Butcher. His pension wasn’t enough to keep a roof over his head. His unsightly appearance was enough to turn away any worthwhile opportunities, and the demons that he brought back made sure to squander even the lowest-paying of jobs. He had gone from a legend that commanded fear to an eyesore that couldn’t hold down a job parking cars. He was no different than trash lying off on the street. He thought that perhaps it would be best to tie himself to an anchor and throw himself to the bottom of a channel. He was no more than a myth, no more, no less. He would never escape that status. The war had seen to that. However, before he could see those intentions through, he had gained the attention of a certain man. A lieutenant, both in the army and inside a powerful crime syndicate. One look was all it took for him to recognize what had become of the Butcher. That man gave the legend a roof, a home, a purpose, and even some of his old tools back. He could wallow in these alleys, letting disease and whatever horrors he carried unmake him, or he could do what he did best. The rise of Quirks had shaken up the world of organized crime, bringing countless contenders to the family’s throne. A war was coming, and they needed a soldier. The Butcher agreed, on one condition. While he appreciated the help, he wished not to be tied to that name anymore. He needed a new one. One that wasn’t associated with neither the horrors done to him, nor the ones he brought in return. He was no longer that heartless monster so full of rage, but a ghost of the man that came preceded it. Il Fantasma. The bodies he buried for the next two years laid the foundation for the family. It was atop that mountain of corpses that they reconstructed their empire to its former glory. For his efforts, Fantasma was rewarded with a unit of his own to train. A squadron of executioners, composed of four of the brightest young men and women in the organization. Each member was handpicked by their would-be commander, and from there, they would be molded into his successors. People who had the skills, the drive, and the temperament to destroy any threats that arose from outside. What he could not have expected was for him to grow fond of those four. They were all clearly flawed beyond repair. Broken, just like him, but that didn’t make them worthless. One was prone to rage at the slightest imperfection, the other’s heart had grown as brittle as glass, and the last one never shut the fuck up, but still, they were his people. He couldn’t help but grow to love them in spite of those flaws. And then, he had to go and throw it all away. One of his men–the talker–betrayed the family. After a series of events even Il Fantasma couldn’t help but regret, his student went under his nose and took on the entire family. A suicidal move for most, but with the lessons the soldier had imparted on him, he somehow made it out alive, before vanishing into thin air. His unit was blamed for the one-man rebellion, hunted and scattered to the winds. After months of running from place to place, Il Fantasma has arrived in Japan, too far away for any vendetta to reach him. He tired of playing the part of a good soldier. He had followed orders all his life, and what did he have to show for it? A set of scars that prevented him from leading a ‘normal life’, a family split four different ways, more corpses than he could count and a reputation he could not outrun. No. No. The time for that had long since passed him by. He didn’t have long in this world, that much was certain. If he was going to live, then it would be by his own commands. He would follow his own code, take on his own missions, and leave behind something worth having. But not yet. It was too early.
Opting not to raise any alarms, the phantom of the battlefield would start out as a lowly contact worker. Using his powers to pass his killings off as mere accidents. For now, he would watch on. Studying Japan’s underworld before doing what he did best.
Going in for the kill. [attr="class","section"] [attr="class","section-title"]ITEMS - Books, mostly relating to self-help, philosophy and psychology. - Vintage CD player. - Expansive Record Collection. Contains every album released by the so-called "Big Four." - Old Army Uniform, locked away in a special box. - A steady supply of burner phones. - Fishing Rod. [attr="class","section"] [attr="class","section-title"]QUIRK [attr="class","ability"] [attr="class","ability-content"] [attr="class","ability-header"] [attr="class","ability-name"] MASTER OF METAL [attr="class","ability-rank"]Emmiter- B- [attr="class","ability-desc"] Master of Metal is an Emitter-type Quirk that allows the user to control metal around them in an extended vicinity. The technical term for it is Metallokinesis. With this power, Fantasma can reshape and manipulate any metallic material that surrounds him. This definition includes 70 of the 92 elements that compose the periodic table. Not only can Master of Metal be used to move large objects, but Fantasma can break these pieces down into smaller parts and use them to create objects such as knives, wires, bullets and other simple objects. In specific, the Quirk excels at range and precision, even being able to bend the trajectory of a bullet while its still in motion. However, this is not to be confused with Magnetism. Fantasma has no inherent control of magnetic fields. He cannot use it to levitate his body, alter polarity or use attraction or repulsion to his advantage. [attr="class","ability-title"] [attr="class","ability-name"]DRAWBACKS While the Quirk is excellent for long-range fights, it has two clear weaknesses. The first is its weight limit. Compared to other powers within its rank, the amount of metal Fantasma can control at once is rather limited. This makes it rather poor in extended firefights with other Quirks that focus on manipulating objects or long-range projectiles. Not only that, but the Quirk is based on concentration, meaning that finding a way to disrupt will seal it away for a short period. This, combined with his feeble constitution makes Crowd Control effects such as stunning or Mental Interference an optimal way to deal with the assassin and his powers. [attr="class","section"] [attr="class","section-title"]ATTRIBUTES [attr="class","attributes"] [attr="class","attribute"] AWARENESS B [attr="class","attribute"] CONSTITUTION D- [attr="class","attribute"] DEXTERITY C+ [attr="class","attributes"] [attr="class","attribute"] STRENGTH D+ [attr="class","attribute"] SPEED C- [attr="class","attribute"] PRESENCE B+ [attr="class","section"] [attr="class","section-title"]SKILLS [attr="class","ability"] [attr="class","ability-content"] [attr="class","ability-header"] [attr="class","ability-title"] [attr="class","ability-name"]INFILTRATION [attr="class","ability-rank"]B- [attr="class","ability-desc"] Through his extensive experience in the fields of espionage, infiltration, and assassination, Fantasma has mastered the art of Stealth. He is an expert at blending into the shadows, finding blindspots in even the most watchful eyes. He knows how to stake out a location, learn its weaknesses and exploit them for entry. He is a master at avoiding cameras and other security systems, even without his Quirk and Gear. [attr="class","ability"] [attr="class","ability-content"] [attr="class","ability-header"] [attr="class","ability-title"] [attr="class","ability-name"]MARKSMANSHIP [attr="class","ability-rank"]C+ [attr="class","ability-desc"] Through his training as a soldier, Fantasma has mastered countless firearms. Pistols, shotguns, machine guns, sub-machine guns, rifles and cannons. Even though his Quirk no doubt helps steady his aim, even without it, he’s a deadly sharpshooter who can end a life from multiple blocks away. [attr="class","ability"] [attr="class","ability-content"] [attr="class","ability-header"] [attr="class","ability-title"] [attr="class","ability-name"]FIGHTING STYLE: CQC [attr="class","ability-rank"]D+ [attr="class","ability-desc"] As a veteran of a thousand battles, Fantasma has found himself in many hand-to-hand encounters. Trained in a deadly mixture of martial arts, including Sistema, Brazilian Jiu-Jitsu, Krav Maga and Muay Thai. In an effort to stay alive under even the most dire of circumstances, he has honed them into a style that focuses on scoring quick, debilitating hits with a knife, before moving in for a kill shot. However, his age, combined with the wounds he received in battle, have dulled this specific part of his arsenal. [attr="class","section"] [attr="class","section-title"]EQUIPMENT [attr="class","ability-content-left"] [attr="class","ability-header"] [attr="class","ability-title"] [attr="class","ability-name"]MUTANT KILLER [attr="class","ability-rank"]A+ [attr="class","ability-desc"] The M2098, a one-of-a-kind, anti-heteromorphic combat pistol created by the Butcher’s original military company. Weighing in at 45-centimeters long and weighing almost 20 kilograms, it fires 15 mm custom armor piercing rounds, which puts it on a higher caliber than most sniper rifles. A monstrous weapon through and through. Its size and weight, combined with its unmatched stopping power, make it look and feel more like a miniature cannon than any pistol this world had ever seen before. The weapon was created to neutralize targets too sturdy for regular weaponry to deal with. As such, it has been given the less than tasteful nickname of “Mutant Killer”, one even Fantasma himself is said to not be fond of. However, one cannot argue against the accuracy of such a moniker. It is an unbelievably powerful firearm, too powerful, one may argue. The amount of metal needed to support such a monstrosity makes it too unwieldy for anyone to ever use reliably. The weight would quickly throw off anyone’s aim and cramp their hands. It is only thanks to his Quirk that Fantasma can properly wield the M2098. Unfortunately for the burned man, the weapon’s unusual caliber makes equipping silencers an impossibility. Anything that tries to dampen the sound of the shot will be soundly obliterated by the gun in one shot. That, combined with the cost of maintaining its custom ammunition, leaves this as a last resort for the assassin. [attr="class","ability-content-left"] [attr="class","ability-header"] [attr="class","ability-title"] [attr="class","ability-name"]CREEPING DEATH [attr="class","ability-rank"]C+ [attr="class","ability-desc"]
A set of special metallic nanomachines that allow the user to blend in with the environment behind them. Nicknamed “Creeping Death”, after Fantasma’s love for heavy metal bands. They serve as active and adaptive camouflage. He stows them under his bandages, using his Quirk to manipulate them into covering his body, before activating them.
While by no means perfect, they provide a much-needed boost to his Stealth, especially when standing still. However, targets with high Awareness or Quirks focused on enhancing one’s own senses can still bypass this bit of micro-technology. [attr="class","ability-content-left"] [attr="class","ability-header"] [attr="class","ability-title"] [attr="class","ability-name"]TOOLS OF THE TRADE [attr="class","ability-rank"]C [attr="class","ability-desc"] Every good assassin comes equipped with the proper tools for a job, and as master of the trade, Fantasma is no different. Whilst he tends to carry only the essentials, he is more than equipped to handle any task, violent or otherwise. Garrote wires, poison, smoke grenades, flashbangs, knives, and an old-fashioned grappling hook. He has access to all of these tools. However, he will only carry them to a hit if he has an explicit reason to believe he would need them, such as scaling a tall building for a grappling hook, or needing to create a blinding diversion with a grenade. [attr="class","credits"] Played by A N O N Template by SOL [newclass=.container]display:flex;flex-direction:column;align-items:center;text-align:justify[/newclass] [newclass=.profile]padding:0 3rem[/newclass] [newclass=.profile b]color:#880808[/newclass] [newclass=.profile a]color:#880808[/newclass] [newclass=.overview]display:flex;align-items:flex-start[/newclass] [newclass=.overview-content]width:100%;margin-left:1rem[/newclass] [newclass=.overview-title]text-align:center;background-color:#000;color:#fff;padding:1rem;font-style:bold[/newclass] [newclass=.overview-info]display:flex;justify-content:space-between;font-size:1rem;padding:0.8rem 0;border-top:1px solid #aaa[/newclass] [newclass=.overview-info-first]display:flex;justify-content:space-between;font-size:1rem;padding:0.8rem 0;[/newclass] [newclass=.section]margin-top:1.5rem[/newclass] [newclass=.section p]margin: 1.2rem 0[/newclass] [newclass=.section-title]font-size:2rem;margin-bottom:0.8rem;padding-bottom:0.3rem;border-bottom:2px solid #000[/newclass] [newclass=.traits]display:flex;justify-content:space-around;font-size:0.8rem[/newclass] [newclass=.traits-section p]margin:0[/newclass] [newclass=.flex]display:flex;justify-content:space-around;align-items:flex-start[/newclass] [newclass=.appearance-col p]margin: 0[/newclass] [newclass=.appearance-col div]margin-bottom:0.8rem[/newclass] [newclass=.attributes]display:flex;justify-content:space-around;align-items:flex-start;column-gap:10%;margin-bottom:0.5rem[/newclass] [newclass=.attribute]display:flex;justify-content:space-between;width: 33.3%[/newclass] [newclass=.attribute p]margin: 0;[/newclass] [newclass=.ability]display:flex;align-items:flex-start;margin:0.7rem 0[/newclass] [newclass=.ability img]margin-right:1rem[/newclass] [newclass=.ability-content]vertical-align:top[/newclass] [newclass=.ability-content-left]vertical-align:top;[/newclass] [newclass=.ability-title]display:flex;justify-content:space-between;align-items:baseline;padding-bottom:0.3rem;border-bottom:1px solid #aaa[/newclass] [newclass=.ability-name]font-size:1.6rem;[/newclass] [newclass=.ability-rank]font-size:0.8rem;[/newclass] [newclass=.ability-desc]margin-top:1rem[/newclass] [newclass=.credits]display:flex;justify-content:space-between;[/newclass]
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ALIAS
Air Canada
OCCUPATION
Moderator
EVENT TOKENS
69
QUIRK
Being A Plane
Administrator
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Post by Aysu on Jun 1, 2023 5:59:11 GMT
[nospaces] [attr="class","rc2plotr"] [attr="class","rc2plotrname"] ❤ APPROVED! ❤
[attr="class","rc2plotrmid"] [attr="class","rc2plotrmid5"] [attr="class","rc2plotrmid6"] ✓ I'm scared of him but he's also kinda hot???[break][break] Create your LOCKER and check that your info in the WHO PLAYS WHO is accurate! Limit Breakers: 5 Available | 0/45 Used [nospaces]
[attr="class","container"]
[attr="class","profile"]
[attr="class","overview"]
Your character's image
[attr="class","overview-content"]
[attr="class","overview-title"]IL FANTASMA
[attr="class","overview-info-first"] ALIAS:
The Unseen Plague, The Silent Soldier, The Ghost of the Sahara, The Butcher of the Sands, Comandante.
[attr="class","overview-info"] AGE:
47
[attr="class","overview-info"] GENDER:
Male
[attr="class","overview-info"] AFFILIATION:
Villain
[attr="class","overview-info"] OCCUPATION:
Assassin
[attr="class","overview-info"] THEME SONG:
Enter Sandman
[attr="class","overview-info"] VOICE CLAIM:
Keith Szarabajka(Joshua Graham)
[attr="class","section"]
[attr="class","section-title"]PERSONALITY
[attr="class","traits"]
[attr="class","traits-section"]
+ Cold
+ Soft-spoken
+ Commanding
+ Pragmatic
[attr="class","traits-section"]
- Controlling
- Distrustful
- Judgmental
- Unsettling
[attr="class","traits-section"]
✔ Loyalty
✔ Trains
✔ Heavy Metal
✔ Smoking
✔ Spicy Food
[attr="class","traits-section"]
✖ Hospitals
✖ Big Egos
✖ Talkers
✖ Selfishness
Il Fantasma is the epitome of the phrase “Respect must be commanded. Never Demanded”. Despite his many titles and his capabilities, he is not a senseless butcher nor a heartless sadist. He is a man of little words, but by no means a passive one. Someone who can say more with a single stare from those blue eyes than most do with their verbose speeches. His lips need not move for his presence to be felt inside a room, but when they do, people listen.
Calm, measured, pragmatic. He’s seen it all before. 47 long years in this world have burdened him with that experience. Fantasma knows how both worlds operate, and as such, he can know how a situation will play out before a single move is made. He knows what rules, spoken or otherwise, cannot and must not be broken. Most of all, he is aware of what needs to be done to get the job done. More than capable of compartmentalizing, he has grown too old to panic over body counts and too weary to care for glory. A soldier, through and through, he is a man who you’d want fighting by your side in the trenches, and the kind you pray you never meet on the other side of the battlefield.
Whenever on duty, he is uncompromising in his ruthlessness. If you’re a client, he’s as close to a certainty as you can get in this world, and if you’re a target, he is a force of nature. A natural disaster pointed exclusively in your direction. There is no reasoning with it, no escaping it, no hiding from it. Death arrives all the same, and it's up to you to face it.
Fantasma values precision, professionalism, and, loyalty. He prides himself on only taking out his targets. It is his personal belief that bystanders caught in the crossfire are an indictment to an assassin’s abilities. This is also why he never targets those who aren’t “in the game”. Heroes, villains, vigilantes, and even some civilians, they all knew the risks and rules before they joined, but your average joe? Not so much.
Moreover, once he has agreed to a deal, then he will not break it, so long as it doesn’t conflict with the aforementioned sentiment. He believes the biggest problem with criminals these days is a lack of rigor. He believes it to be the cause of the systematic betrayals that run rampant on this side of the law. Too many villains motivated by a lust for power and youthful recklessness,.not enough professionals keeping their word.
However, most of all, he believes in loyalty. It was drilled into him before he became the Butcher of the Sands, and it's the only thing that’s survived that transformation. No matter what happens, out in the field, there is a code of honor all soldiers must follow. "You watch my back, and I watch yours." If you’re working with him, there is no worse act you can do than betray that maxim. He abhors selfishness, especially in those he shares a cause with. If your presence threatens him or a group he calls his own, then he will take great pains to remove it.
[attr="class","section"]
[attr="class","section-title"]APPEARANCE
[attr="class","flex"]
[attr="class","appearance-col"]
HEIGHT 6'3
SKIN COLOR Fair(formerly)
[attr="class","appearance-col"]
WEIGHT 198 lbs
FACE CLAIM NAME Joshua Graham/Gilver
[attr="class","appearance-col"]
EYE COLOR Blue
FACE CLAIM SERIES Fallout/Devil May Cry
[attr="class","appearance-col"]
HAIR COLOR None.
[attr="class","flex"]
There is not much to see, in terms of looks, but all you need to know about him is immediately apparent. One’s eyes can’t help but be drawn to the countless bandages, wrapping around his body from head to toe. Once they’re locked onto that, its hard not to peek through the gaps and see the hints of charred skin that lie beneath. However, his wounds are far from the most important detail of his presentation.
That award would go to his pair of cold and tired blue eyes, the only part that Il Fantasma allows to be uncovered. Those eyes, expressionless at first glance, carry the weight of 47 long years behind them. He has honed them both into a weapon. With a glance, he can break through someone’s innermost defenses and it is from those eyes that he passes his initial assessment onto others. A single stare of disappointment can render any argument or excuse ineffective, an inquisitive raise of a charred eyebrow can validate someone’s entire position, and a murderous glare can spell someone’s end.
On missions, he prefers to keep a light loadout. Opting against the colorful and striking outfits most heroes and villains tend towards. A pair of jeans and a bulletproof vest tend to do the job for him. When not out on duty, he opts for a simple suit. Green blazer, black shirt and a white tie.
Despite the simplicity of it, his look is far from discreet, even in this age. If anything, being able to sneak up on someone while looking like this is a testament to his skills.
Optional image, remove if not needed.
[attr="class","section"]
[attr="class","section-title"]HISTORY
Optional image, remove if not needed.
One hundred and fifty years ago, the birth of the Golden Child in Qing Qing had irrevocably changed the course of human history. However, despite the cataclysmic chaos that followed, the world was still the same, in many ways. People were still people. They were still born into this world, they still formed families, they still loved, they still feared, they still held on to beliefs such as country or faith, and for all those reasons, they were still willing to kill each other. The only thing new about it is that they had more ways of going about it.
And if individuals were still capable of killing each other, then that meant that war had survived the birth of Quirks. If anything, they were the next great leap forward for that industry. People had been given all the power in the world, and the battlefield offered the perfect opportunity to exert it. Much like how the rise of vigilantes had given common citizens a new way to achieve the status of “Hero”, the old fashioned way of doing it remained alive and well.
In between the sieges and slaughters, a story began to circulate among the camps in the unforgiving sands of the Sahara. A postmodern legend, too mythical to be real, but too widespread not to be. During long stakeouts and the quiet reprieve from firefights, soldiers began to tell the tale of a vengeful spirit that haunted this desert.
The Butcher of the Sands.
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No one knew for sure how or why this monster came to be. Some said it was a commander who had lost his company and his face to an enemy ambush. Others believed him to be a fallen soldier, shot by his own comrades to keep him silent, and now somehow brought back to this world for either penance or revenge.
Certain doctors believed it to be a plague, one that silently traveled through the sands, unchecked, killing men from the inside and out, and causing them to see a disfigured man in their delirium. Those who held strong superstitions believed it to be a spirit from an age long gone, risen once more as punishment for some unknown transgressions.
One side believed it to be a secret weapon gone rogue, a cautionary tale that warned against the danger of human experimentation; the other side thought the weapon was simply working as intended. More sympathetic accounts said the butcher was a victim of such a weapon, scarred by a thing that should not be. One freedom fighter claimed to have seen the birth of the butcher. That he was burnt alive and that his footsteps trailed along the desert for days.
All accounts do agree on one thing, a fact that grounds this tale in reality. No matter what the origin, at the center of this story is the Butcher himself. A man, taller than most, wielding a black cannon, too large to be called a pistol. He was barely perceptible, like a ghost, blending into the scenery behind it. Those gifted with superior senses said that under those wrappings was a sight that would rattle even the most seasoned soldier. A body mangled in an unsightly way; stench of rot and decay escaping from that blistered skin; and blue eyes that bore enough hatred to set the world alight.
It was hard to even call him human.
The tales of the Butcher would go on, growing in scale with each year. Many claimed to have felled it in a shootout, but none could ever hope to believe it. The very idea of that thing being capable of dying beggars belief. And as the stories went on, unbeknownst to anyone, the man behind the myth returned home, the anger of the battlefield written on him like a book.
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Civilian life would turn out to be a bigger challenge than any government for the Butcher. His pension wasn’t enough to keep a roof over his head. His unsightly appearance was enough to turn away any worthwhile opportunities, and the demons that he brought back made sure to squander even the lowest-paying of jobs. He had gone from a legend that commanded fear to an eyesore that couldn’t hold down a job parking cars. He was no different than trash lying off on the street.
He thought that perhaps it would be best to tie himself to an anchor and throw himself to the bottom of a channel. He was no more than a myth, no more, no less. He would never escape that status. The war had seen to that. However, before he could see those intentions through, he had gained the attention of a certain man. A lieutenant, both in the army and inside a powerful crime syndicate. One look was all it took for him to recognize what had become of the Butcher.
That man gave the legend a roof, a home, a purpose, and even some of his old tools back. He could wallow in these alleys, letting disease and whatever horrors he carried unmake him, or he could do what he did best. The rise of Quirks had shaken up the world of organized crime, bringing countless contenders to the family’s throne. A war was coming, and they needed a soldier.
The Butcher agreed, on one condition. While he appreciated the help, he wished not to be tied to that name anymore. He needed a new one. One that wasn’t associated with neither the horrors done to him, nor the ones he brought in return. He was no longer that heartless monster so full of rage, but a ghost of the man that came preceded it. Il Fantasma.
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The bodies he buried for the next two years laid the foundation for the family. It was atop that mountain of corpses that they reconstructed their empire to its former glory. For his efforts, Fantasma was rewarded with a unit of his own to train. A squadron of executioners, composed of four of the brightest young men and women in the organization. Each member was handpicked by their would-be commander, and from there, they would be molded into his successors. People who had the skills, the drive, and the temperament to destroy any threats that arose from outside.
What he could not have expected was for him to grow fond of those four. They were all clearly flawed beyond repair. Broken, just like him, but that didn’t make them worthless. One was prone to rage at the slightest imperfection, the other’s heart had grown as brittle as glass, and the last one never shut the fuck up, but still, they were his people. He couldn’t help but grow to love them in spite of those flaws.
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And then, he had to go and throw it all away.
One of his men–the talker–betrayed the family. After a series of events even Il Fantasma couldn’t help but regret, his student went under his nose and took on the entire family. A suicidal move for most, but with the lessons the soldier had imparted on him, he somehow made it out alive, before vanishing into thin air.
His unit was blamed for the one-man rebellion, hunted and scattered to the winds. After months of running from place to place, Il Fantasma has arrived in Japan, too far away for any vendetta to reach him.
He tired of playing the part of a good soldier. He had followed orders all his life, and what did he have to show for it? A set of scars that prevented him from leading a ‘normal life’, a family split four different ways, more corpses than he could count and a reputation he could not outrun. No. No. The time for that had long since passed him by. He didn’t have long in this world, that much was certain. If he was going to live, then it would be by his own commands. He would follow his own code, take on his own missions, and leave behind something worth having.
But not yet. It was too early.
Opting not to raise any alarms, the phantom of the battlefield would start out as a lowly contact worker. Using his powers to pass his killings off as mere accidents. For now, he would watch on. Studying Japan’s underworld before doing what he did best.
Going in for the kill.
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[attr="class","section-title"]ITEMS
- Books, mostly relating to self-help, philosophy and psychology.
- Vintage CD player.
- Expansive Record Collection. Contains every album released by the so-called "Big Four."
- Old Army Uniform, locked away in a special box.
- A steady supply of burner phones.
- Fishing Rod.
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[attr="class","section-title"]QUIRK
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[attr="class","ability-name"] MASTER OF METAL
[attr="class","ability-rank"]Emmiter- B-
[attr="class","ability-desc"] Master of Metal is an Emitter-type Quirk that allows the user to control metal around them in an extended vicinity. The technical term for it is Metallokinesis. With this power, Fantasma can reshape and manipulate any metallic material that surrounds him. This definition includes 70 of the 92 elements that compose the periodic table.
Not only can Master of Metal be used to move large objects, but Fantasma can break these pieces down into smaller parts and use them to create objects such as knives, wires, bullets and other simple objects. In specific, the Quirk excels at range and precision, even being able to bend the trajectory of a bullet while its still in motion.
However, this is not to be confused with Magnetism. Fantasma has no inherent control of magnetic fields. He cannot use it to levitate his body, alter polarity or use attraction or repulsion to his advantage.
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[attr="class","ability-name"]DRAWBACKS
While the Quirk is excellent for long-range fights, it has two clear weaknesses. The first is its weight limit. Compared to other powers within its rank, the amount of metal Fantasma can control at once is rather limited. This makes it rather poor in extended firefights with other Quirks that focus on manipulating objects or long-range projectiles.
Not only that, but the Quirk is based on concentration, meaning that finding a way to disrupt will seal it away for a short period. This, combined with his feeble constitution makes Crowd Control effects such as stunning or Mental Interference an optimal way to deal with the assassin and his powers.
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[attr="class","section-title"]ATTRIBUTES
[attr="class","attributes"]
[attr="class","attribute"] AWARENESS
B
[attr="class","attribute"] CONSTITUTION
D-
[attr="class","attribute"] DEXTERITY
C+
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[attr="class","attribute"] STRENGTH
D+
[attr="class","attribute"] SPEED
C-
[attr="class","attribute"] PRESENCE
B+
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[attr="class","section-title"]SKILLS
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[attr="class","ability-name"]INFILTRATION
[attr="class","ability-rank"]B-
[attr="class","ability-desc"] Through his extensive experience in the fields of espionage, infiltration, and assassination, Fantasma has mastered the art of Stealth. He is an expert at blending into the shadows, finding blindspots in even the most watchful eyes. He knows how to stake out a location, learn its weaknesses and exploit them for entry. He is a master at avoiding cameras and other security systems, even without his Quirk and Gear.
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[attr="class","ability-name"]MARKSMANSHIP
[attr="class","ability-rank"]C+
[attr="class","ability-desc"] Through his training as a soldier, Fantasma has mastered countless firearms. Pistols, shotguns, machine guns, sub-machine guns, rifles and cannons. Even though his Quirk no doubt helps steady his aim, even without it, he’s a deadly sharpshooter who can end a life from multiple blocks away.
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[attr="class","ability-name"]FIGHTING STYLE: CQC
[attr="class","ability-rank"]D+
[attr="class","ability-desc"] As a veteran of a thousand battles, Fantasma has found himself in many hand-to-hand encounters. Trained in a deadly mixture of martial arts, including Sistema, Brazilian Jiu-Jitsu, Krav Maga and Muay Thai. In an effort to stay alive under even the most dire of circumstances, he has honed them into a style that focuses on scoring quick, debilitating hits with a knife, before moving in for a kill shot. However, his age, combined with the wounds he received in battle, have dulled this specific part of his arsenal.
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[attr="class","section-title"]EQUIPMENT
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[attr="class","ability-name"]MUTANT KILLER
[attr="class","ability-rank"]A+
[attr="class","ability-desc"]
The M2098, a one-of-a-kind, anti-heteromorphic combat pistol created by the Butcher’s original military company. Weighing in at 45-centimeters long and weighing almost 20 kilograms, it fires 15 mm custom armor piercing rounds, which puts it on a higher caliber than most sniper rifles. A monstrous weapon through and through. Its size and weight, combined with its unmatched stopping power, make it look and feel more like a miniature cannon than any pistol this world had ever seen before.
The weapon was created to neutralize targets too sturdy for regular weaponry to deal with. As such, it has been given the less than tasteful nickname of “Mutant Killer”, one even Fantasma himself is said to not be fond of. However, one cannot argue against the accuracy of such a moniker.
It is an unbelievably powerful firearm, too powerful, one may argue. The amount of metal needed to support such a monstrosity makes it too unwieldy for anyone to ever use reliably. The weight would quickly throw off anyone’s aim and cramp their hands. It is only thanks to his Quirk that Fantasma can properly wield the M2098.
Unfortunately for the burned man, the weapon’s unusual caliber makes equipping silencers an impossibility. Anything that tries to dampen the sound of the shot will be soundly obliterated by the gun in one shot. That, combined with the cost of maintaining its custom ammunition, leaves this as a last resort for the assassin.
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[attr="class","ability-name"]CREEPING DEATH
[attr="class","ability-rank"]C+
[attr="class","ability-desc"]
A set of special metallic nanomachines that allow the user to blend in with the environment behind them. Nicknamed “Creeping Death”, after Fantasma’s love for heavy metal bands. They serve as active and adaptive camouflage. He stows them under his bandages, using his Quirk to manipulate them into covering his body, before activating them.
While by no means perfect, they provide a much-needed boost to his Stealth, especially when standing still. However, targets with high Awareness or Quirks focused on enhancing one’s own senses can still bypass this bit of micro-technology.
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[attr="class","ability-name"]TOOLS OF THE TRADE
[attr="class","ability-rank"]C
[attr="class","ability-desc"]
Every good assassin comes equipped with the proper tools for a job, and as master of the trade, Fantasma is no different. Whilst he tends to carry only the essentials, he is more than equipped to handle any task, violent or otherwise. Garrote wires, poison, smoke grenades, flashbangs, knives, and an old-fashioned grappling hook. He has access to all of these tools. However, he will only carry them to a hit if he has an explicit reason to believe he would need them, such as scaling a tall building for a grappling hook, or needing to create a blinding diversion with a grenade.
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Played by A N O N
Template by SOL
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