Mar 3, 2024 5:45:47 GMT
Post by avidelmv2 on Mar 3, 2024 5:45:47 GMT
credits to @rx for the template
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[attr="class","header1"]CHARACTER NAME
[attr="class","header2"]OVERVIEW
» NAME: Satoshi
» AGE: 18
» GENDER: Male
» AFFILIATION: Hero
» ALIAS: N/a
» OCCUPATION: 1st Year Student
» CLASS: Department of Heroics
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[attr="class","header2"]PERSONALITY
» POSITIVE TRAITS:✔ Driven | » NEGATIVE TRAITS:✘ Overthinker |
»LIKES:✔ Organization and protocols | »DISLIKES:✘ Discourteous behavior |
"Why us"
"Why my mother"
"Why me"
Someone with miserable expectations and still the desire to do great good. The impact of his actions, and the values of pure altruism he feels beholden to, are something he is long disillusioned with. No shining savior ever saved him, or his mother; he would rather be a politician, and calls them his heroes. Nevertheless, he still finds himself at U.A, training just to risk his life. In rejection of the cool and practical methodology he seeks, its his denied impulses that motivate him the most. The pure idea and intention, not the distorted reality. There's shame in childishness, which he's quick to hide behind a cool and reserved front.
His alter ego is his opposite. Brash, and energetic; quick-witted, but bullish; driven and sure of his ways. Not as diligent, but possessed of a strong instinct. Quick to call out an injustice, quicker to act on it, they're the kind of person he wishes he was.
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» HEIGHT: 5'8" (172cm), 6'1" (185cm) while transformed
» WEIGHT: Approx. 150lbs (68kg), approx. 190lbs (86kg) transformed
» EYE COLOR: Light brown
» HAIR COLOR: Red hair
» SKIN COLOR: Your character's skin color.
» FACE CLAIM NAME: Your face claim's name.
» FACE CLAIM SERIES: Your face claim's series.
Use this space to describe your character's appearance. Pictures or linked images can be helpful additions.
[attr="class","header2"]APPEARANCE
» HEIGHT: 5'8" (172cm), 6'1" (185cm) while transformed
» WEIGHT: Approx. 150lbs (68kg), approx. 190lbs (86kg) transformed
» EYE COLOR: Light brown
» HAIR COLOR: Red hair
» SKIN COLOR: Your character's skin color.
» FACE CLAIM NAME: Your face claim's name.
» FACE CLAIM SERIES: Your face claim's series.
Use this space to describe your character's appearance. Pictures or linked images can be helpful additions.
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[attr="class","header2"]HISTORY
It's argued that intelligence and high levels of empathy contribute to an increased risk of depression. That one or both of these gifts in excess reveal some hidden, ugly truth that others are either blind to or are to blame for.
Regardless of the truth of that, this person has had experiences that would make them believe in it. Leading a life that has seen to be one misfortune after the other, they hold onto their optimism only because the alternative is much scarier
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Describe your character's history here. It does not have to be excessively long, but it should give a decent enough idea as to who your character is and what they have been doing up to this current time. Your history will be read and reviewed to make sure everything aligns with the site canon.
When writing your history, think about all of the major events that took place to shape your character. Discuss their family life, their inspirations, their motivations, and their struggles. Tell us what makes your character who they are.
When writing your history, think about all of the major events that took place to shape your character. Discuss their family life, their inspirations, their motivations, and their struggles. Tell us what makes your character who they are.
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Items that you put here should be things that your character has on their person and/or is in their possession that has a personality to them. This is just another way to express your character for fun! Remember that these items do not offer any mechanical benefit unless it has been purchased as Equipment.
[attr="class","header2"]ITEMS
Items that you put here should be things that your character has on their person and/or is in their possession that has a personality to them. This is just another way to express your character for fun! Remember that these items do not offer any mechanical benefit unless it has been purchased as Equipment.
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[attr="class","header2"]ATTRIBUTES
» AWARENESS (C) The user with this attribute will be more aware of their surroundings. They should be able to accurately understand a situation that they are in and, from there make changes for better survivability. Examples would be: Perception of your surroundings and the keenness of your senses. | » SPEED (D-) The user with this attribute will be more speedy with their movements. They should be able to move their body at higher speeds, and the attribute of it making it easier for them to walk, run and jump. Examples would be: How fast you can run, your ability to jump greater lengths, etc. |
» DEXTERITY (C-) The user with this attribute will be more agile or accurate with their body. They should be able to move themselves and objects with more precision and can change a user's overall ability to use their hand-eye coordination for various tasks. Examples would be: Pickpocketing, juggling, etc. | » STRENGTH (D-) The user with this attribute will be more well-built. They should be able to use their strength to manipulate objects as well as impact them with this attribute. Examples would be: How much you can lift, how hard you can hit for, etc. |
» DURABILITY (D+) The user with this attribute will be more able to withstand damage. This allows them to absorb more hits without going down, resist incoming damage, and gain physical toughness against trauma. Examples would be: How resistant you are to cutting/piercing, your ability to withstand blunt trauma, or how much pressure your body is able to bear. | » VITALITY (D+) The user with this attribute will have a higher conditioning. This allows them to remain active, exert themselves for prolonged periods of time, and recover from ordeals. Examples would be: How long you could run without tiring, your ability to repeatedly perform an act over a long period of time, or pushing through tiredness/exhaustion. |
Limit Breakers: X Available | X/45 Used
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EQUIPMENT NAME: N/a
EQUIPMENT RANK: N/a
EQUIPMENT MANUFACTURER: N/a
EQUIPMENT DESCRIPTION: N/a
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[attr="class","header2"]EQUIPMENT
EQUIPMENT NAME: N/a
EQUIPMENT RANK: N/a
EQUIPMENT MANUFACTURER: N/a
EQUIPMENT DESCRIPTION: N/a
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QUIRK NAME: Strange Case
QUIRK RANK: C+
QUIRK TYPE: Transformation
QUIRK DESCRIPTION: Strange Case is a transformation Quirk that takes effect when the user has fallen asleep, at which point they transform, becoming a more matured and ideal version of themselves. Handsome and possessing of superhuman physical abilities that exceed what they're normally capable of, this 'perfect' person isn't just a transformed version of him, but almost entirely a new person. The changes in personality match the physical changes, bringing this person closer to the man they wish they were or could be in the most total way possible.
[attr="class","header2"]QUIRK
QUIRK NAME: Strange Case
QUIRK RANK: C+
QUIRK TYPE: Transformation
QUIRK DESCRIPTION: Strange Case is a transformation Quirk that takes effect when the user has fallen asleep, at which point they transform, becoming a more matured and ideal version of themselves. Handsome and possessing of superhuman physical abilities that exceed what they're normally capable of, this 'perfect' person isn't just a transformed version of him, but almost entirely a new person. The changes in personality match the physical changes, bringing this person closer to the man they wish they were or could be in the most total way possible.
(REPLACES Speed AND Strength ATTRIBUTES)
QUIRK DRAWBACKS: The most obvious drawback to Strange Case is, it cannot be activated willingly. Only when it's primary trigger (falling asleep) is met will this person transform. Attempts can be made to circumvent this, like this person has done with robust hypnotic conditioning, but they can not be entirely bypassed.
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SKILL NAME: Hypnotist
SKILL RANK: C
SKILL DESCRIPTION: The practice of hypnosis and auto-suggestion, self-taught to himself to better use his Quirk, and operate as a hero. It was this way that he created new activation triggers for Strange Case: one, to instigate a brief transformation when he himself is in immediate danger; and two, to force himself into sleep if he ever succumbs to his anxieties. Other applications he uses are means to manage pain or monitor his emotions and thoughts for sake of clarity and focus. On a more mundane note, he can induce suggestive states in others, but not unwilling parties, and then it's only useful for party tricks and other such novelty's.
[attr="class","header2"]SKILLS
SKILL NAME: Hypnotist
SKILL RANK: C
SKILL DESCRIPTION: The practice of hypnosis and auto-suggestion, self-taught to himself to better use his Quirk, and operate as a hero. It was this way that he created new activation triggers for Strange Case: one, to instigate a brief transformation when he himself is in immediate danger; and two, to force himself into sleep if he ever succumbs to his anxieties. Other applications he uses are means to manage pain or monitor his emotions and thoughts for sake of clarity and focus. On a more mundane note, he can induce suggestive states in others, but not unwilling parties, and then it's only useful for party tricks and other such novelty's.
PLAYED BY AvidElmV2/DrawMeLikeYourFrenchGirls
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