Jun 8, 2023 22:15:29 GMT
Post by Marlene Lovechild on Jun 8, 2023 22:15:29 GMT
credits to @rx for the template
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[attr="class","header1"]Marlene Lovechild
[attr="class","header2"]OVERVIEW
» NAME: Marlene Lovechild
» AGE: Appears 18, 3 years since creation
» GENDER: Female-identified
» AFFILIATION: Hero
» ALIAS: Automata
» OCCUPATION: 1st Year Student, Employee at 7/11
» CLASS: Hero Course
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[attr="class","header2"]PERSONALITY
» POSITIVE TRAITS:✔ Calm | » NEGATIVE TRAITS:✘ Cold |
»LIKES:✔ Success | »DISLIKES:✘ Failing |
Marlene is not a human, but an animated construct. As such, her personality is defined by her nature in many aspects. Logic and purpose govern most of her actions. Her purposes are dual - to be a hero, and to be the daughter her 'mother' wants her to be. Both bring her satisfaction, though it is much harder to achieve the second goal. The failure to do so is a source of constant stress for the machine.
In order to play her part as a human better, Marlene imitates many of their behaviors, and studies them from books and observations. As such, she is very good at identifying and imitating emotions. However, due to lacking the visceral knowledge of how these emotions feel, she tends to misinterpret the emotions identify, or imitate hers at inappropriate times.
That is not to say that she does not feel any emotions. There are faint traces of it, the source of which Marlene cannot identify. The one she 'felt' more often than others is anger at herself for disappointing her mother. However, forcing such emotions out of the mechanical girl is exceedingly difficult and requires repetitive aggravation. Such as repetitive failures on her part, for example. Observers also claim that Marlene's expressions, sometimes, can be described as melancholic, though there are no obvious reasons for feeling such.
Marlene is very industrious. She is usually found doing something, be that chores, studying, and reading. Humans are her favorite topic of interest, and literature she reads often describe one or several human emotions, strongly. She is also very fond of dancing and excels in them. However, while mechanically perfect, her dancing lacks a certain... soul.
The mechanical girl's views on society, heroism, and the world are exceedingly lawful. Utilitarian at heart, she does not fight for justice for the sake of justice or goodness of pure heart. She simply finds the order they protect as the system under which most individuals thrive and prosper. Marlene does not feel fear, or remorse, much, able and willing to put her existence in the line of duty. She does so because she must, not because she wants to.
Deep down, she realizes that one of the tasks she was made for is impossible. That fact slowly worms and scratches against the seemingly unshakable and machine-like resolve. Marlene will not stop doing it, despite a thousand failures. It is just that... humans do not need a reason to exist. Machines exist with a purpose. Realizing that the purpose you were made for is outside your reach is ... a whole other kind of terrifying.
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» HEIGHT: 5'1''
» WEIGHT: 450 lbs
» EYE COLOR: Black
» HAIR COLOR: Red
» SKIN COLOR: Pale White
» FACE CLAIM NAME: Dorothy R. Wayneright
» FACE CLAIM SERIES: Big O
Marlene has the appearance of a very prim and proper lady. She always wears a black and white dress, which makes her look a bit old-fashioned, or a cosplayer, who she is often mistaken for. She wears shoes on a small heel, a shirt with a frilly front, and a black headband with two small flowers tucked into it. Her pace and stature are impeccable, yet her motions show inhuman angleness sometimes, being quirky, exaggerated, or two brusque, revealing her true nature. Marlene has a very heavy step, a monotone voice, and rarely blinks.
[attr="class","header2"]APPEARANCE
» HEIGHT: 5'1''
» WEIGHT: 450 lbs
» EYE COLOR: Black
» HAIR COLOR: Red
» SKIN COLOR: Pale White
» FACE CLAIM NAME: Dorothy R. Wayneright
» FACE CLAIM SERIES: Big O
Marlene has the appearance of a very prim and proper lady. She always wears a black and white dress, which makes her look a bit old-fashioned, or a cosplayer, who she is often mistaken for. She wears shoes on a small heel, a shirt with a frilly front, and a black headband with two small flowers tucked into it. Her pace and stature are impeccable, yet her motions show inhuman angleness sometimes, being quirky, exaggerated, or two brusque, revealing her true nature. Marlene has a very heavy step, a monotone voice, and rarely blinks.
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My name is Marlene Lucretia Lovechild.
This name belonged to my creator's daughter, who died, 4 years ago. She was 18 at the point of her death, and perished in a tragic accident during examination for attending the U.A Hero Academy. Her father, Emilian Lovechild, could not live through the tragedy, and took his life, exactly one year after the event. Helen Lovechild nee Zamenhof, was left alone, as a result, her family unit effectively destroyed. That is the reason she created me.
My creator, my 'mother', has a quirk that allows her to animate objects by planting her energy into them. She runs a clockwork shop in Musutafu, Japan, and used her mechanical knowledge in order to craft my body. I was created in the facsimile of her deceased daughter. She implanted what she thinks are memories of her daughter, but they are not such. The memories I possess are recollections of Marlene, from a mother's perspective. An idealized figure, viewed as upon an old videotape. Muted and disconnected from any emotion I can feel.
Once mother breathed 'life' into me, I took my position in the household as the replacement for her daughter. She never attempted to recreate her husband, as constructing me nearly bankrupted her. We now live in a small, 1-room apartment 2 blocks away from where the shop used to be. Mother was forced to sell her business and settle for an office job. Fortunately for her, I do not require much in terms of maintenance, and can 'feed' off of almost anything, from electricity to any kind and quality of organic material.
I have been dutiful in my tasks. I attempted to reconnect with all of the friends the original Marlene used to have, but none of them showed a desire to become my friend, in turn. Aside from my household chores, I also practiced for the admission to the U.A. Academy, like the original used to. A few months ago, I successfully passed the tests. The examiners remembered the accident years before, and were very surprised to see a girl with the same name and the same face attempt again. I believe they were wary of another 'accident', because the practice tasks were exceedingly simple.
Mother was very proud of my accomplishment. She spent the whole day with me, celebrating, and even buying me a new dress to wear to the Academy, along with certain tools of the trade. However, I learned enough about humans to notice a distinct lack of sincerity in the smile the woman was wearing. Her eyes seemed exceedingly still, whenever she looked at me. Although I am doing my best, I fail at being her daughter.
And I think she knows it, too.
[attr="class","header2"]HISTORY
My name is Marlene Lucretia Lovechild.
This name belonged to my creator's daughter, who died, 4 years ago. She was 18 at the point of her death, and perished in a tragic accident during examination for attending the U.A Hero Academy. Her father, Emilian Lovechild, could not live through the tragedy, and took his life, exactly one year after the event. Helen Lovechild nee Zamenhof, was left alone, as a result, her family unit effectively destroyed. That is the reason she created me.
My creator, my 'mother', has a quirk that allows her to animate objects by planting her energy into them. She runs a clockwork shop in Musutafu, Japan, and used her mechanical knowledge in order to craft my body. I was created in the facsimile of her deceased daughter. She implanted what she thinks are memories of her daughter, but they are not such. The memories I possess are recollections of Marlene, from a mother's perspective. An idealized figure, viewed as upon an old videotape. Muted and disconnected from any emotion I can feel.
Once mother breathed 'life' into me, I took my position in the household as the replacement for her daughter. She never attempted to recreate her husband, as constructing me nearly bankrupted her. We now live in a small, 1-room apartment 2 blocks away from where the shop used to be. Mother was forced to sell her business and settle for an office job. Fortunately for her, I do not require much in terms of maintenance, and can 'feed' off of almost anything, from electricity to any kind and quality of organic material.
I have been dutiful in my tasks. I attempted to reconnect with all of the friends the original Marlene used to have, but none of them showed a desire to become my friend, in turn. Aside from my household chores, I also practiced for the admission to the U.A. Academy, like the original used to. A few months ago, I successfully passed the tests. The examiners remembered the accident years before, and were very surprised to see a girl with the same name and the same face attempt again. I believe they were wary of another 'accident', because the practice tasks were exceedingly simple.
Mother was very proud of my accomplishment. She spent the whole day with me, celebrating, and even buying me a new dress to wear to the Academy, along with certain tools of the trade. However, I learned enough about humans to notice a distinct lack of sincerity in the smile the woman was wearing. Her eyes seemed exceedingly still, whenever she looked at me. Although I am doing my best, I fail at being her daughter.
And I think she knows it, too.
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- Laptop
- Smartphone
- Repairs kit
[attr="class","header2"]ITEMS
- Suitcase - Laptop
- Smartphone
- Repairs kit
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QUIRK NAME: Ghost in the Machine
QUIRK RANK: C (3250 exp)
QUIRK TYPE: Mutant/Emitter
QUIRK DESCRIPTION: Marlene is an automaton powered by her mother's quirk, that has obtained sentience through copious volumes of it, to become its own, self-perpetuating entity. Being a machine of cogs and wheels, she is very resilient, does not need to breathe or eat, does not feel pain, and can endure elements that humans, or even electronics cannot, such as electrical jolts. She can also expend some of her own "life essense" and transfer it to other machines and mechanisms, allowing for repair, assembly, or disassembly of such, as well as a limited sentience for a short duration, enough to follow commands.
QUIRK DRAWBACKS:
While Marlene's body was built to withstand danger that killed her predecessor, it does not come without weaknesses to the construction. The first weakness comes from the material. Although her body is covered with a layer of soft silicon that doubles as skin, on the inside she is made of metal. Her weight is 450 lbs, which makes traversing shaky or unstable terrains a perilous task. She is likely to overload elevators or fall right through glass. Swimming across water and other similar substances is also an unlikely option. Metal is weak to powerful magnets. Construction-grade magnets are likely to pull her right in.
Being an automaton means the inability to interface with electronic devices, scanners, and whatnot, like advanced androids do. She has to rely on communicating with such devices like humans would, and, at the moment, has no built-in systems or weapons to make her job easier.
Any abilities that allow to take/siphon quirk energy from a construct are potentially dangerous to her. Without energy her consciousness is extinguished, and she becomes a lifeless mechanical puppet. Should her mother choose to spend another year putting energy back into Marlene, all of her memories, experiences, and whatever made her 'alive' would be gone. The being would be a different 'Marlene'.
Finally, at present stage, Marlene is considered a 'fresh' construct, plagued with small motoric ticks that may be of minor to moderate inconvenience. A poor measurement of strength would result in a too tight of a handshake, all ill-measured movement of a hand would make a pencil snap. Walking too fast and bumping into someone might result in something broken... for them. Being a machine lends to a plethora of potential social disasters to happen.
[attr="class","header2"]QUIRK
QUIRK NAME: Ghost in the Machine
QUIRK RANK: C (3250 exp)
QUIRK TYPE: Mutant/Emitter
QUIRK DESCRIPTION: Marlene is an automaton powered by her mother's quirk, that has obtained sentience through copious volumes of it, to become its own, self-perpetuating entity. Being a machine of cogs and wheels, she is very resilient, does not need to breathe or eat, does not feel pain, and can endure elements that humans, or even electronics cannot, such as electrical jolts. She can also expend some of her own "life essense" and transfer it to other machines and mechanisms, allowing for repair, assembly, or disassembly of such, as well as a limited sentience for a short duration, enough to follow commands.
QUIRK DRAWBACKS:
While Marlene's body was built to withstand danger that killed her predecessor, it does not come without weaknesses to the construction. The first weakness comes from the material. Although her body is covered with a layer of soft silicon that doubles as skin, on the inside she is made of metal. Her weight is 450 lbs, which makes traversing shaky or unstable terrains a perilous task. She is likely to overload elevators or fall right through glass. Swimming across water and other similar substances is also an unlikely option. Metal is weak to powerful magnets. Construction-grade magnets are likely to pull her right in.
Being an automaton means the inability to interface with electronic devices, scanners, and whatnot, like advanced androids do. She has to rely on communicating with such devices like humans would, and, at the moment, has no built-in systems or weapons to make her job easier.
Any abilities that allow to take/siphon quirk energy from a construct are potentially dangerous to her. Without energy her consciousness is extinguished, and she becomes a lifeless mechanical puppet. Should her mother choose to spend another year putting energy back into Marlene, all of her memories, experiences, and whatever made her 'alive' would be gone. The being would be a different 'Marlene'.
Finally, at present stage, Marlene is considered a 'fresh' construct, plagued with small motoric ticks that may be of minor to moderate inconvenience. A poor measurement of strength would result in a too tight of a handshake, all ill-measured movement of a hand would make a pencil snap. Walking too fast and bumping into someone might result in something broken... for them. Being a machine lends to a plethora of potential social disasters to happen.
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[attr="class","header2"]ATTRIBUTES
» AWARENESS (C) (3250) | » VITALITY (D-) |
» DURABILITY (A-)(21000) | » SPEED (C) (3250) |
» DEXTERITY (B-)(8000) | » STRENGTH (B-)(8000) |
Limit Breakers: 4 Available | 1/45 Used
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EQUIPMENT NAME: N/A
EQUIPMENT RANK: N/A
EQUIPMENT MANUFACTURER: N/A
EQUIPMENT DESCRIPTION: N/A
[attr="class","header2"]EQUIPMENT
EQUIPMENT NAME: N/A
EQUIPMENT RANK: N/A
EQUIPMENT MANUFACTURER: N/A
EQUIPMENT DESCRIPTION: N/A
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SKILL NAME: Unarmed Combat
SKILL RANK: C (3250)
SKILL DESCRIPTION: Determined to not let her 'daughter' be defenseless again, Marlene's mother imparted the automaton with knowledge of how to fight using her body as a weapon. Given Marlene's durability and physical capabilities, she does not require the extra finesse to beat her foes to a bloody pulp. The fact that she has it makes the machine more dangerous.
[attr="class","header2"]SKILLS
SKILL NAME: Unarmed Combat
SKILL RANK: C (3250)
SKILL DESCRIPTION: Determined to not let her 'daughter' be defenseless again, Marlene's mother imparted the automaton with knowledge of how to fight using her body as a weapon. Given Marlene's durability and physical capabilities, she does not require the extra finesse to beat her foes to a bloody pulp. The fact that she has it makes the machine more dangerous.
PLAYED BY SharkFeesh
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