Dec 5, 2023 23:38:52 GMT
Post by Morgana Moriarty on Dec 5, 2023 23:38:52 GMT
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[attr="class","header1"]M O R G A N A
[attr="class","header2"]O V E R V I E W
NAME: Morgana Ophelia Moriarty | Morgan | Mo
AGE: Seventy-Five
BIRTHDAY: January Twenty-Third | Aquarius
ORIGIN: San Fransisco, California
GENDER: Non-Binary | They/Them
SEXUALITY: Sapphic | Polyamorous
AFFILIATION: Civilian
ALIAS: The Watcher [Underground Information Broker Alias]
OCCUPATION: Investigative Reporter | Private Detective
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Stuck in a static state of existence of which there is no end in sight, Morgana craves nothing more than change because they cannot truly experience it like others. They seek out quick hits of it like an addict to break up the haze of apathy muting a once passionate heart and mind, finding it in thrills both big and little and both self-inflected or at the whim of the world. Their hunger for such things manifests as an outgoing personality, chronic risk taking, voyeurism, and self-destructive habits both secret and otherwise that herald a steady decline of stability.
[attr="class","header2"]P E R S O N A L I T Y
POSITIVE TRAITS: ♔ Witty | NEGATIVE TRAITS: ♕ Morbid |
LIKES: ♕ Thrills | DISLIKES: ♔ Dying |
Lachesism - n. The desire to be struck by disaster—to survive a plane crash, to lose everything in a fire, to plunge over a waterfall.
Stuck in a static state of existence of which there is no end in sight, Morgana craves nothing more than change because they cannot truly experience it like others. They seek out quick hits of it like an addict to break up the haze of apathy muting a once passionate heart and mind, finding it in thrills both big and little and both self-inflected or at the whim of the world. Their hunger for such things manifests as an outgoing personality, chronic risk taking, voyeurism, and self-destructive habits both secret and otherwise that herald a steady decline of stability.
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HEIGHT: 6'0''
WEIGHT: 162 lbs
EYE COLOR: Topaz
HAIR COLOR: Russet
SKIN COLOR: Alabaster
FACE & VOICE CLAIM: Kuwabara Shizuru, YuYu Hakusho
Were it not for their willowy androgynous frame, Morgana would be wholly average. In truth, they still are with unremarkable earth toned hair worn long and languid eyes of a similar hue set against a backdrop of fair skin. They are just a little taller than average and make people second guess ingrained assumptions when looking at them. They dress to accentuate this fact. Straight-legged trousers tailored tight with tucked in button-downs and the occasional blouse beneath a vest or sharp jacket. Their style speaks of vintage fashion from more than a hundred years ago. A retro aesthetic that was prevalent among counter-culture sects of the USA from generations pasts that fought for freedom of sexual identity and gender expression—meaning they dress like a lesbian from the 1980s.
[attr="class","header2"]A P P E A R A N C E
HEIGHT: 6'0''
WEIGHT: 162 lbs
EYE COLOR: Topaz
HAIR COLOR: Russet
SKIN COLOR: Alabaster
FACE & VOICE CLAIM: Kuwabara Shizuru, YuYu Hakusho
Were it not for their willowy androgynous frame, Morgana would be wholly average. In truth, they still are with unremarkable earth toned hair worn long and languid eyes of a similar hue set against a backdrop of fair skin. They are just a little taller than average and make people second guess ingrained assumptions when looking at them. They dress to accentuate this fact. Straight-legged trousers tailored tight with tucked in button-downs and the occasional blouse beneath a vest or sharp jacket. Their style speaks of vintage fashion from more than a hundred years ago. A retro aesthetic that was prevalent among counter-culture sects of the USA from generations pasts that fought for freedom of sexual identity and gender expression—meaning they dress like a lesbian from the 1980s.
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Morgana wanted to change the world once, but the world changed itself—and Morgana along with it. From human rights activist and aspiring journalist to an insomniac immortal overnight with the advent of Quirks. It took months for Morgana's condition to be properly diagnosed as a side-effect of a Quirk they didn't know they had and only after they had died for the first time in a botched mugging on campus. They, along with everyone else, considered themselves lucky. Why wouldn't they?
The question became more prevalent in their mind as the years passed and so too did the people they knew and loved in the various ways humans meet their ends. But not Morgana. They persisted through the loss and through the horrors to which their profession and the state of the world at large exposed them as they traveled from country to country reporting on how Quirks, Villains, and Hero society in general had changed life for everyone. Experience, as it often does, came with wisdom and an answer to the question that plagued them.
[attr="class","header2"]H I S T O R Y
Morgana wanted to change the world once, but the world changed itself—and Morgana along with it. From human rights activist and aspiring journalist to an insomniac immortal overnight with the advent of Quirks. It took months for Morgana's condition to be properly diagnosed as a side-effect of a Quirk they didn't know they had and only after they had died for the first time in a botched mugging on campus. They, along with everyone else, considered themselves lucky. Why wouldn't they?
The question became more prevalent in their mind as the years passed and so too did the people they knew and loved in the various ways humans meet their ends. But not Morgana. They persisted through the loss and through the horrors to which their profession and the state of the world at large exposed them as they traveled from country to country reporting on how Quirks, Villains, and Hero society in general had changed life for everyone. Experience, as it often does, came with wisdom and an answer to the question that plagued them.
The edge of eternity and insanity is a shared space.
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WORK GEAR: Press pass, tape recorder, film camera, notebook, pens, business cards, disguise kit.
PERSONAL EFFECTS: ID, work visa, cigarettes, zippo lighter, keys, modernized flip phone, Japanese translation guide, Swiss army knife, pepper spray.
[attr="class","header2"]I T E M S
WORK GEAR: Press pass, tape recorder, film camera, notebook, pens, business cards, disguise kit.
PERSONAL EFFECTS: ID, work visa, cigarettes, zippo lighter, keys, modernized flip phone, Japanese translation guide, Swiss army knife, pepper spray.
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Limit Breakers: 3 Available | 0/45 Used
[attr="class","header2"]A T T R I B U T E S
♔ AWARENESS (C-) | ♕ VITALITY (C-) |
♕ DURABILITY (C-) | ♔ SPEED (C-) |
♔ DEXTERITY (C-) | ♕ STRENGTH (C-) |
Limit Breakers: 3 Available | 0/45 Used
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EQUIPMENT NAME: Tactical Bag
EQUIPMENT RANK: D-
EQUIPMENT MANUFACTURER: N/A
EQUIPMENT DESCRIPTION: It's just a leather messenger bag with many pockets that happens to be more durable than normal to protect all of Morgana's belongings.
EQUIPMENT NAME: Tactical Umbrella
EQUIPMENT RANK: D-
EQUIPMENT MANUFACTURER: N/A
EQUIPMENT DESCRIPTION: It's just a sturdy umbrella to protect Morgana from the rain and maybe any would-be muggers that don't want to be smacked.
EQUIPMENT NAME: Tactical Car
EQUIPMENT RANK: D-
EQUIPMENT MANUFACTURER: N/A
EQUIPMENT DESCRIPTION: An old Hyundai Grandeur from the 1980s that Morgana's employer scrounged up and calls their "company car" and part of their employment benefits. It still runs and gets Morgana from Point A to Point B. Most of the time.
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[attr="class","header2"]E Q U I P M E N T
EQUIPMENT NAME: Tactical Bag
EQUIPMENT RANK: D-
EQUIPMENT MANUFACTURER: N/A
EQUIPMENT DESCRIPTION: It's just a leather messenger bag with many pockets that happens to be more durable than normal to protect all of Morgana's belongings.
EQUIPMENT NAME: Tactical Umbrella
EQUIPMENT RANK: D-
EQUIPMENT MANUFACTURER: N/A
EQUIPMENT DESCRIPTION: It's just a sturdy umbrella to protect Morgana from the rain and maybe any would-be muggers that don't want to be smacked.
EQUIPMENT NAME: Tactical Car
EQUIPMENT RANK: D-
EQUIPMENT MANUFACTURER: N/A
EQUIPMENT DESCRIPTION: An old Hyundai Grandeur from the 1980s that Morgana's employer scrounged up and calls their "company car" and part of their employment benefits. It still runs and gets Morgana from Point A to Point B. Most of the time.
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QUIRK NAME: Tilting the Hourglass
QUIRK RANK: C
QUIRK TYPE: Mutation
QUIRK DESCRIPTION: Morgana is locked in a state of self-contained temporal stasis of peak human existence for themselves. While improvements to that state can be made, any negative effects revert at midnight each day. They cannot age, they do not need sleep, they cannot be maimed, mind-controlled, poisoned, or otherwise harmed in perpetuity, and they cannot stay dead no matter what condition their body might be in once the time has arrived to tilt the hourglass. Time and temporal abilities also have little to no effect on them as they are essentially locked into their own timeline.
QUIRK DRAWBACKS: This Quirk is entirely passive and has no inherent offensive or defensive capabilities. It does not allow Morgana access to healing in threads unless the thread meets the midnight mark defined in the description nor does it offer them any enhanced ability to endure pain or injury. Furthermore, while their body may be broken, Morgana always retains some semblance of consciousness, causing them to experience suffering throughout the entirety of any ordeal. When Morgana resets, they do so where the majority of their body is positioned—no matter where that might be or what might be happening at the time. This can be incredibly dangerous or detrimental depending on the circumstances and even create a vicious cycle of death and regeneration. Additionally, Morgana has always had a form of time-space synesthesia. The onset of their Quirk intensified the experience and the corresponding negative effects on a mental state already strained by the innate difficulties of an impending eternity. Morgana can be permanently killed one of two ways, neither of which they are aware. Every cell of their body must be atomized before midnight or their Quirk must be negated when they would reset rather than when they are incapacitated.
[attr="class","header2"]Q U I R K
"At the end of everything, one must expect the company of immortals."
QUIRK NAME: Tilting the Hourglass
QUIRK RANK: C
QUIRK TYPE: Mutation
QUIRK DESCRIPTION: Morgana is locked in a state of self-contained temporal stasis of peak human existence for themselves. While improvements to that state can be made, any negative effects revert at midnight each day. They cannot age, they do not need sleep, they cannot be maimed, mind-controlled, poisoned, or otherwise harmed in perpetuity, and they cannot stay dead no matter what condition their body might be in once the time has arrived to tilt the hourglass. Time and temporal abilities also have little to no effect on them as they are essentially locked into their own timeline.
QUIRK DRAWBACKS: This Quirk is entirely passive and has no inherent offensive or defensive capabilities. It does not allow Morgana access to healing in threads unless the thread meets the midnight mark defined in the description nor does it offer them any enhanced ability to endure pain or injury. Furthermore, while their body may be broken, Morgana always retains some semblance of consciousness, causing them to experience suffering throughout the entirety of any ordeal. When Morgana resets, they do so where the majority of their body is positioned—no matter where that might be or what might be happening at the time. This can be incredibly dangerous or detrimental depending on the circumstances and even create a vicious cycle of death and regeneration. Additionally, Morgana has always had a form of time-space synesthesia. The onset of their Quirk intensified the experience and the corresponding negative effects on a mental state already strained by the innate difficulties of an impending eternity. Morgana can be permanently killed one of two ways, neither of which they are aware. Every cell of their body must be atomized before midnight or their Quirk must be negated when they would reset rather than when they are incapacitated.
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SKILL NAME: Archival [Enhanced Memory]
SKILL RANK: D+
SKILL DESCRIPTION: Morgana is a hyperthymesiac with a near perfect autobiographical memory. They can recall almost any event from their life down to the smallest detail of which they were aware of at the time. This neurodivergent aspect of their mind goes hand-in-hand with their time-space synesthesia. While they can actively engage in recall, Morgana does not always control when the memories might surface on their own and can be sidelined by their intrusion at inopportune times.
SKILL NAME: Numb [Mental Resistance & Fortitude]
SKILL RANK: D-
SKILL DESCRIPTION: Living as long as they have and with their chosen profession and pastimes means that Morgana has seen it all. Figuratively, of course. They have, however, been exposed to both the best and worst of humanity—though the latter reaches new peaks on the daily. This has had a desensitizing effect on Morgana. They are difficult to mentally shake or manipulate through natural or unnatural means and they can push through trials better than the average person.
SKILL NAME: Sleuth [Awareness Specialization]
SKILL RANK: D-
SKILL DESCRIPTION: Morgana's proclivity to ferret out information is aided by their ability to take in the details of their surroundings. They are good at analyzing and understanding people, environments, and situations as a whole. Even when under duress or amidst chaos.
SKILL NAME: Skulker [Stealth Capability]
SKILL RANK: D-
SKILL DESCRIPTION: Being a voyeur and an investigator share one common skill—stealth. Morgana knows how to hide their presence through various means. Whether that be through staying unseen and unheard, being so average that they don't stand out in a crowd, or by hiding their identity via a disguise. Sometimes it's a combination of the three.
SKILL NAME: Houdini [Enhanced Movement]
SKILL RANK: D-
SKILL DESCRIPTION: Encounters gone south, far too wary eyes, and other problems Morgana fails to avoid or hide from altogether are typically met with the same reaction. Escape. Morgana is gifted when it comes to getting out of trouble. Ditching people in crowd, escaping bonds, flat out running away, etc. They're a slippery one.
SKILL NAME: Scrappy [Fighting Style]
SKILL RANK: D-
SKILL DESCRIPTION: There's no elegance to surviving a fight for the average human and while Morgana might be immortal, they're still an otherwise ordinary person. If they can't hide or run from a fight, Morgana can and will throw hands, feet, and whatever else might work in the moment. They will also make use self-defense tools and their environment to fend off attackers. It won't look pretty and they probably won't walk away from it without their share of injuries.
SKILL NAME: MacGyver [Manufacturing Capability]
SKILL RANK: D-
SKILL DESCRIPTION: Morgana might be totally useless with modern technology, but retro tech and random bits are a different story entirely. They can make and modify simple or old school style items to suit their needs. Morgana can even configure temporary objects and traps using nothing but what's available to them in the environment.
[attr="class","header2"]S K I L L S
SKILL NAME: Archival [Enhanced Memory]
SKILL RANK: D+
SKILL DESCRIPTION: Morgana is a hyperthymesiac with a near perfect autobiographical memory. They can recall almost any event from their life down to the smallest detail of which they were aware of at the time. This neurodivergent aspect of their mind goes hand-in-hand with their time-space synesthesia. While they can actively engage in recall, Morgana does not always control when the memories might surface on their own and can be sidelined by their intrusion at inopportune times.
SKILL NAME: Numb [Mental Resistance & Fortitude]
SKILL RANK: D-
SKILL DESCRIPTION: Living as long as they have and with their chosen profession and pastimes means that Morgana has seen it all. Figuratively, of course. They have, however, been exposed to both the best and worst of humanity—though the latter reaches new peaks on the daily. This has had a desensitizing effect on Morgana. They are difficult to mentally shake or manipulate through natural or unnatural means and they can push through trials better than the average person.
SKILL NAME: Sleuth [Awareness Specialization]
SKILL RANK: D-
SKILL DESCRIPTION: Morgana's proclivity to ferret out information is aided by their ability to take in the details of their surroundings. They are good at analyzing and understanding people, environments, and situations as a whole. Even when under duress or amidst chaos.
SKILL NAME: Skulker [Stealth Capability]
SKILL RANK: D-
SKILL DESCRIPTION: Being a voyeur and an investigator share one common skill—stealth. Morgana knows how to hide their presence through various means. Whether that be through staying unseen and unheard, being so average that they don't stand out in a crowd, or by hiding their identity via a disguise. Sometimes it's a combination of the three.
SKILL NAME: Houdini [Enhanced Movement]
SKILL RANK: D-
SKILL DESCRIPTION: Encounters gone south, far too wary eyes, and other problems Morgana fails to avoid or hide from altogether are typically met with the same reaction. Escape. Morgana is gifted when it comes to getting out of trouble. Ditching people in crowd, escaping bonds, flat out running away, etc. They're a slippery one.
SKILL NAME: Scrappy [Fighting Style]
SKILL RANK: D-
SKILL DESCRIPTION: There's no elegance to surviving a fight for the average human and while Morgana might be immortal, they're still an otherwise ordinary person. If they can't hide or run from a fight, Morgana can and will throw hands, feet, and whatever else might work in the moment. They will also make use self-defense tools and their environment to fend off attackers. It won't look pretty and they probably won't walk away from it without their share of injuries.
SKILL NAME: MacGyver [Manufacturing Capability]
SKILL RANK: D-
SKILL DESCRIPTION: Morgana might be totally useless with modern technology, but retro tech and random bits are a different story entirely. They can make and modify simple or old school style items to suit their needs. Morgana can even configure temporary objects and traps using nothing but what's available to them in the environment.
PLAYED BY SAMYAH
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