Jul 18, 2024 13:10:46 GMT
Rui Matsui likes this
Post by Faith Glazier on Jul 18, 2024 13:10:46 GMT
credits to @rx for the template
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[attr="class","header1"]Faith Glazier
[attr="class","header2"]OVERVIEW
» NAME: Faith Glazier
» AGE: 25
» GENDER: Female, She/Her They/Them
» AFFILIATION: Villain
» ALIAS: Frost
» OCCUPATION: Thief
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Quiet and reserved, Faith tries not to attract attention to themselves in public. An introvert desperate for real friends, real genuine bonds, they have long bouts of loneliness that cripple their heart. All their life, they've been either coddled for being too fragile, or abused because it was easy to do so, and yet despite all this they still hold onto hope that there are yet some people who are genuine. That somewhere out there is a lifelong friend just waiting to be made, someone who agrees with them, someone who they can just open up to.
Despite all this, Faith finds her joy within dangerous situations. Coddled and protected for so long, adrenaline has become their drug. They adore parkour and urban exploration, breaking into places that the city has long forgotten and making a home for themself. Even horrific accidents leave them smiling and desperate for more, more of life no matter the pain. And if they just so happen to break into a few homes and steal some valuables and technology every now and then to keep themself afloat, what's the harm?
Despite this, they do have a soft spot. Anyone who suffers because of their quirk, whether they are bullied, abused, or simply suffer because society refuses to help them, they will always step out of their comfort zone to do something about it. They'd be a hypocrite if they did anything less. They might be identified as a villain, but even villains have standards. Budding ideals of Quirk Supremacy have already begun, society is the one that has yet to catch up.
[attr="class","header2"]PERSONALITY
» POSITIVE TRAITS:✔ Book Smart | » NEGATIVE TRAITS:✘ Natural Pessimist |
»LIKES:✔ Parkour | »DISLIKES:✘ Spicy Foods |
Quiet and reserved, Faith tries not to attract attention to themselves in public. An introvert desperate for real friends, real genuine bonds, they have long bouts of loneliness that cripple their heart. All their life, they've been either coddled for being too fragile, or abused because it was easy to do so, and yet despite all this they still hold onto hope that there are yet some people who are genuine. That somewhere out there is a lifelong friend just waiting to be made, someone who agrees with them, someone who they can just open up to.
Despite all this, Faith finds her joy within dangerous situations. Coddled and protected for so long, adrenaline has become their drug. They adore parkour and urban exploration, breaking into places that the city has long forgotten and making a home for themself. Even horrific accidents leave them smiling and desperate for more, more of life no matter the pain. And if they just so happen to break into a few homes and steal some valuables and technology every now and then to keep themself afloat, what's the harm?
Despite this, they do have a soft spot. Anyone who suffers because of their quirk, whether they are bullied, abused, or simply suffer because society refuses to help them, they will always step out of their comfort zone to do something about it. They'd be a hypocrite if they did anything less. They might be identified as a villain, but even villains have standards. Budding ideals of Quirk Supremacy have already begun, society is the one that has yet to catch up.
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» HEIGHT: 5′0″
» WEIGHT: 260lbs
» EYE COLOR: Blue
» HAIR COLOR: Translucent White
» SKIN COLOR: Slightly Translucent White
» FACE CLAIM NAME: Antarcticite
» FACE CLAIM SERIES: Land of the Lustrous
Faith is a fairly short woman, but the first thing most people notice about her is how the light shines through her glass body. The sun refracts in multiple directions like looking through a vase on a windowsill, but quite frankly this trait only annoys her, sometimes making it hard to see. Her glass-like skin and hair is incredibly smooth, but often filled with a few visible cracks that have recently begun to heal. Her legs are full of them, never going easy on them no matter how often she should. Her facial features give her an almost boyish or androgynous appearance and with makeup never sticking to their skin, they never bother.
During their casual moments, they like to dress up fairly formally. Even when they're not interacting with anyone, and especially when they're alone, they'll put on a suit. It gives them that air of confidence and energy to get things done, always carrying themselves so prim and proper and looking rather elegant.
However, as soon as night falls, Faith switches attire drastically. Full athletic gear with a hoodie, random clothing almost every time. Half of it stolen, so it never matches. They wear it out and about when they're jumping from building to building, embracing their love of parkour, or committing some casual thievery. As of yet, they have no "Villain" outfit, as they view themselves mostly as a casual, opportunistic thief.
[attr="class","header2"]APPEARANCE
» HEIGHT: 5′0″
» WEIGHT: 260lbs
» EYE COLOR: Blue
» HAIR COLOR: Translucent White
» SKIN COLOR: Slightly Translucent White
» FACE CLAIM NAME: Antarcticite
» FACE CLAIM SERIES: Land of the Lustrous
Faith is a fairly short woman, but the first thing most people notice about her is how the light shines through her glass body. The sun refracts in multiple directions like looking through a vase on a windowsill, but quite frankly this trait only annoys her, sometimes making it hard to see. Her glass-like skin and hair is incredibly smooth, but often filled with a few visible cracks that have recently begun to heal. Her legs are full of them, never going easy on them no matter how often she should. Her facial features give her an almost boyish or androgynous appearance and with makeup never sticking to their skin, they never bother.
During their casual moments, they like to dress up fairly formally. Even when they're not interacting with anyone, and especially when they're alone, they'll put on a suit. It gives them that air of confidence and energy to get things done, always carrying themselves so prim and proper and looking rather elegant.
However, as soon as night falls, Faith switches attire drastically. Full athletic gear with a hoodie, random clothing almost every time. Half of it stolen, so it never matches. They wear it out and about when they're jumping from building to building, embracing their love of parkour, or committing some casual thievery. As of yet, they have no "Villain" outfit, as they view themselves mostly as a casual, opportunistic thief.
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Faith grew up a very sheltered life, her parents never allowing her to ever go anywhere on her own. And who could blame them? They had to raise a glass toddler that seemed to constantly shatter anytime it fell, a danger even to themself. Perhaps as a child she demanded such intense focus and care, but her parents never grew out of it.
All her life, she's dreamed of escaping, running away. They didn't allow her to go out of the house on her own, not without both parents supervision. All it took was one accident at school where bullies broke off both of her legs that she was stuck at home for practically the rest of her life.
She hated every second of it.
Treated lesser because of who she was, instead of praised for what she could do that others couldn't. So terrified that she was going to suffer that she was never allowed to actually live.
She started slipping out of home at the young age of 12 in the middle of the night, just running. Eventually, running became her escape. She began running, leaping, and soaring between buildings, climbing up walls, it became routine. The energy, adrenaline, excercise, it was everything to her. It was the few moments that she actually felt free to be who she wanted to be, to do whatever she wanted to do.
As long as she was home before her parents woke, everything would be fine.
Their routine continued on for years, studying during the day, pretending to be the spineless good child who never argued, only because it meant they suspected her less for her true rebellions. She even began exploring her quirk, embracing her true nature. Faith quickly realized that it didn't matter how fragile she was, she would always bounce back eventually with enough effort. A shattered leg forced her to learn that practically overnight, hiding the injured and shattered limb from her parents was tough, but she managed it.
It didn't take long for her rebellious acts to attract the attention of other local neer-do-wells. They saw someone who could get things done for them, climbing up buildings to unlock them from the inside, but all she had seen was an attempt to make a few friends. So desperate for companionship, that she did so many things she shouldn't have. Got into so much trouble, and even hurt people, all because she thought they were her friends.
All it took was one single accident, a shattered leg, and she was abandoned at the scene of their latest crime rather than helped free.
She was broken, both literally and metaphorically. Faith didn't get caught, but she almost wished she had with the heartbreak she went through. Her desperation for real, true friendship has still never been satisfied, and at this rate she doubts it ever will, but she still struggles to hold out hope.
Her parents had noticed a change in their daughter, but before they could really even debate on the cause of any of her problems, she turned 18 years old. Immediately, Faith moved out without a single word to her control-freak parents, seeking to try and live just a normal life. A normal job, a normal everyday routine, just... normal.
She couldn't stand it.
Eventually, after a night of lots of debating and internal turmoil, she finally returned back to the streets. Her heart had filled with such joy once again, and she's been the same ever since. This time, she steals for herself, and only enough to get buy every week. Her true love has always been the open night sky, the empty city streets, and the rooftops that called her name.
Perhaps one day, she'd learn to stop damaging her legs in the process, but it was precisely that pain, the shortness of breath, the beating of her glass heart, that made her feel well and truly alive.
[attr="class","header2"]HISTORY
Faith grew up a very sheltered life, her parents never allowing her to ever go anywhere on her own. And who could blame them? They had to raise a glass toddler that seemed to constantly shatter anytime it fell, a danger even to themself. Perhaps as a child she demanded such intense focus and care, but her parents never grew out of it.
All her life, she's dreamed of escaping, running away. They didn't allow her to go out of the house on her own, not without both parents supervision. All it took was one accident at school where bullies broke off both of her legs that she was stuck at home for practically the rest of her life.
She hated every second of it.
Treated lesser because of who she was, instead of praised for what she could do that others couldn't. So terrified that she was going to suffer that she was never allowed to actually live.
She started slipping out of home at the young age of 12 in the middle of the night, just running. Eventually, running became her escape. She began running, leaping, and soaring between buildings, climbing up walls, it became routine. The energy, adrenaline, excercise, it was everything to her. It was the few moments that she actually felt free to be who she wanted to be, to do whatever she wanted to do.
As long as she was home before her parents woke, everything would be fine.
Their routine continued on for years, studying during the day, pretending to be the spineless good child who never argued, only because it meant they suspected her less for her true rebellions. She even began exploring her quirk, embracing her true nature. Faith quickly realized that it didn't matter how fragile she was, she would always bounce back eventually with enough effort. A shattered leg forced her to learn that practically overnight, hiding the injured and shattered limb from her parents was tough, but she managed it.
It didn't take long for her rebellious acts to attract the attention of other local neer-do-wells. They saw someone who could get things done for them, climbing up buildings to unlock them from the inside, but all she had seen was an attempt to make a few friends. So desperate for companionship, that she did so many things she shouldn't have. Got into so much trouble, and even hurt people, all because she thought they were her friends.
All it took was one single accident, a shattered leg, and she was abandoned at the scene of their latest crime rather than helped free.
She was broken, both literally and metaphorically. Faith didn't get caught, but she almost wished she had with the heartbreak she went through. Her desperation for real, true friendship has still never been satisfied, and at this rate she doubts it ever will, but she still struggles to hold out hope.
Her parents had noticed a change in their daughter, but before they could really even debate on the cause of any of her problems, she turned 18 years old. Immediately, Faith moved out without a single word to her control-freak parents, seeking to try and live just a normal life. A normal job, a normal everyday routine, just... normal.
She couldn't stand it.
Eventually, after a night of lots of debating and internal turmoil, she finally returned back to the streets. Her heart had filled with such joy once again, and she's been the same ever since. This time, she steals for herself, and only enough to get buy every week. Her true love has always been the open night sky, the empty city streets, and the rooftops that called her name.
Perhaps one day, she'd learn to stop damaging her legs in the process, but it was precisely that pain, the shortness of breath, the beating of her glass heart, that made her feel well and truly alive.
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[attr="class","header2"]ATTRIBUTES
» AWARENESS (C) | » SPEED (C) |
» DEXTERITY (C) | » STRENGTH (D+) |
» DURABILITY(D-) | » VITALITY (A+) |
Limit Breakers: 2 Available | 3/45 Used
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QUIRK NAME: Glass Body
QUIRK RANK: C
QUIRK TYPE: Mutation
QUIRK DESCRIPTION: Glass Body has mutated Faith's body and is composed entirely of glass-like compounds, that has fundamentally reshaped her biology. Their organs function differently, but overall have the same, if not a very similar function. Their glass heart still beats inside their chest, despite a lack of obvious blood, but it keeps them alive.
From this unique mutation, they're able to absorb glass from other sources to patch up their wounds and repair shattered and missing limbs entirely. Excess mass can be even stored to be healed with later, if situations demand.
Paired with this unique healing ability Faith is able to manipulate the shape of their glass body, shifting their mass and any excess around in unique ways. From reshaping their arms to be like twin giant spikes, adding blades to their feet so they can ice skate, or simply shifting it to adjust their balance, it's fairly versatile.
QUIRK DRAWBACKS: Despite Glass Body's Incredible healing potential, it takes time and material to function properly. Without excess mass, they're unable to restore any part of their body. While they can recover from many injuries, they are still glass. Precise strikes like a chisel smacked with a hammer, or a powerful blunt strikes like a baseball bat to her knees will spread cracks through her body relatively easily and severely damage her.
While the mass-shifting properties are very versatile, only crude shapes are able to be made with any decent speed. Attempting to form something small and precise, like a key with their finger would take an incredible amount of time to perfect, but also would be so thin and weak. It would be easy to accidentally snap off in the lock if they were not careful. Regardless, they are still a human, and their body shape can't drift too far from it.
On top of all this, glass gets heavy quick. Attempting to store a lot of mass at once slows them down intensely, and they can only safely absorb as much weight as they can carry. Overuse of their abilities can swiftly make them dizzy, losing control of their own mass.
[attr="class","header2"]QUIRK
QUIRK NAME: Glass Body
QUIRK RANK: C
QUIRK TYPE: Mutation
QUIRK DESCRIPTION: Glass Body has mutated Faith's body and is composed entirely of glass-like compounds, that has fundamentally reshaped her biology. Their organs function differently, but overall have the same, if not a very similar function. Their glass heart still beats inside their chest, despite a lack of obvious blood, but it keeps them alive.
From this unique mutation, they're able to absorb glass from other sources to patch up their wounds and repair shattered and missing limbs entirely. Excess mass can be even stored to be healed with later, if situations demand.
Paired with this unique healing ability Faith is able to manipulate the shape of their glass body, shifting their mass and any excess around in unique ways. From reshaping their arms to be like twin giant spikes, adding blades to their feet so they can ice skate, or simply shifting it to adjust their balance, it's fairly versatile.
QUIRK DRAWBACKS: Despite Glass Body's Incredible healing potential, it takes time and material to function properly. Without excess mass, they're unable to restore any part of their body. While they can recover from many injuries, they are still glass. Precise strikes like a chisel smacked with a hammer, or a powerful blunt strikes like a baseball bat to her knees will spread cracks through her body relatively easily and severely damage her.
While the mass-shifting properties are very versatile, only crude shapes are able to be made with any decent speed. Attempting to form something small and precise, like a key with their finger would take an incredible amount of time to perfect, but also would be so thin and weak. It would be easy to accidentally snap off in the lock if they were not careful. Regardless, they are still a human, and their body shape can't drift too far from it.
On top of all this, glass gets heavy quick. Attempting to store a lot of mass at once slows them down intensely, and they can only safely absorb as much weight as they can carry. Overuse of their abilities can swiftly make them dizzy, losing control of their own mass.
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SKILL NAME: Gymnastics Glass
SKILL RANK: C-
SKILL DESCRIPTION: Parkour is not only one of Faith's favorite hobbies, its their best skill. They've learned how to leap from building to building, climb up walls, and jump back down again, all while looking cool doing so and avoiding the worst injuries.
[attr="class","header2"]SKILLS
SKILL NAME: Gymnastics Glass
SKILL RANK: C-
SKILL DESCRIPTION: Parkour is not only one of Faith's favorite hobbies, its their best skill. They've learned how to leap from building to building, climb up walls, and jump back down again, all while looking cool doing so and avoiding the worst injuries.
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SUPERMOVE NAME: N/A
SUPERMOVE RANK: N/A
SUPERMOVE TYPE: N/A
SUPERMOVE DESCRIPTION: N/A
SUPERMOVE DRAWBACKS: N/A
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[newclass=.body b]color:#c93232[/newclass]
[newclass=.header1]font:bold 40px Arial;width:390px;background:rgb(25,25,25);color:rgb(254, 254, 254);text-align:center;padding:30px;[/newclass]
[newclass=.header2]font:bold 30px Arial;width:420px;background:rgb(25,25,25);margin:auto;color:rgb(254, 254, 254);text-align:center;padding:15px;[/newclass]
[attr="class","header2"]SUPER MOVES
SUPERMOVE NAME: N/A
SUPERMOVE RANK: N/A
SUPERMOVE TYPE: N/A
SUPERMOVE DESCRIPTION: N/A
SUPERMOVE DRAWBACKS: N/A
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A smart phone with a plastic screen cover and case, for obvious reasons.
A set of beginners lockpicks and a practice lock.
Spare running shoes and a change of clothes if she ever needs a quick disguise for a getaway.
[attr="class","header2"]ITEMS
A smart phone with a plastic screen cover and case, for obvious reasons.
A set of beginners lockpicks and a practice lock.
Spare running shoes and a change of clothes if she ever needs a quick disguise for a getaway.
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EQUIPMENT NAME: N/A
EQUIPMENT RANK: N/A
EQUIPMENT MANUFACTURER: N/A
EQUIPMENT DESCRIPTION: N/A
[attr="class","header2"]EQUIPMENT
EQUIPMENT NAME: N/A
EQUIPMENT RANK: N/A
EQUIPMENT MANUFACTURER: N/A
EQUIPMENT DESCRIPTION: N/A
PLAYED BY MAGNERE
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[newclass=.body b]color:#c93232[/newclass]
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[newclass=.header2]font:bold 30px Arial;width:420px;background:rgb(25,25,25);margin:auto;color:rgb(254, 254, 254);text-align:center;padding:15px;[/newclass]