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[attr="class","taro-header"]
[attr="class","taro-name"]TARO YAMADA
[attr="class","taro-overview"]
[attr="class","taro-overview-section"]► Alias: Player One
► Age: 22
► Gender: Male
[attr="class","taro-overview-section"]► Affiliation: Villain
► Occupation: Grunt for Hire
► Played by: Sol
[attr="class","taro-title"]PERSONALITY
[attr="class","taro-overview"]
[attr="class","taro-overview-section"]Positive Traits:
> Curious
> Chill
> Analytical
> Patient
Likes:
> People
> Arcades
> Rooftops
> Puzzles
[attr="class","taro-overview-section"]Negative Traits:
> Lacks ambition
> Naive
> Tactless
> Lazy
Dislikes:
> Metal detectors
> Thunderstorms
> Haircuts
> Glitches
What would a person be like if they realized they’re not real? That they’re capable of living forever so long as they don’t get physically hurt? Well, Taro’s indifference is one reaction to it.
Despite his flashy appearance, he carries himself in a lackadaisical manner. He moves as if he’s in no rush to reach his destination, and that’s because he rarely is. Time is meaningless to someone who doesn’t need to sleep. Other than improving his quirk to expand his playing field, there’s not much else for him in terms of goals. Ambition is something he lacks severely, he has to be convinced to do anything beyond lazing around. That being said though, it’s easy to persuade him to be involved in something.
The man is naive to the outside world, his view of it only coming from TV and internet up until he was able to leave his apartment. He’s never had contact with people beyond his roommates and their guests so anyone he comes across is met with an easy grin and compliance to their every whim. He’s not a total lost cause however.
Taro loves to learn. No, really, he soaks up knowledge like a sponge and his memory is surprisingly impressive. Years of being trapped has made him inquisitive of the world and people around him, which can lead to some uncomfortable questions due to his lack of tact. He’s like a child with how mesmerized he is with everything around him.
Overall he just goes with the flow. Without any need for sustenance, he’s not tied down to the motions of a capitalist society, so he’s free to do whatever he pleases as far as he’s concerned.
[attr="class","taro-title"]APPEARANCE
[attr="class","taro-overview"]
► Height: 188 cm. / 6'2"
► Weight: 71 kg. / 156 lbs.
► Eye Color: Auburn
► Hair Color: Navy
► Skin Color: Pale
► Face Claim Name: Taro Yamada
► Face Claim Series: OC
► Credits: Various ArtistsFull body refTattoo ref With a tall athletic build, pointed ears and crystals protruding out of parts of his body, Taro looks like he was pulled right out of a videogame. His jagged horn and tail makes him easy to pick out in a crowd but they’re also just short enough to hide with a good enough disguise. Something to note though is he can’t remove his current outfit due to the nature of his quirk, which consist of a distinct jacket and leather pants among other things. He can layer a coat on top or wear a hat, but his base clothes must remain no matter what. Also distinct is his tattoo of a snake and skull, which covers the entirety of his left arm.
Taro’s appearance in general cannot change at this stage. His hair will always be navy, his eyes always auburn, and no amount of time under the sun will give him a tan. Not even the elements can alter it; neither snow nor rain will stick to him. He has no sense of hygiene but it’s only because he doesn’t need it at all, as he’s incapable of accumulating grime. Who brushes their teeth in a game anyway?
[attr="class","taro-title"]HISTORY
If Taro were to be asked what his childhood was like, he would mention that life in general started when he woke up at the age of seven in an apartment, to people he’d never met in his life. This was only half-true, but given the nature of his quirk, it was believable enough.
The whole truth would involve him being born in an apartment complex due to a mother’s debilitating fear of hospitals, them moving out of the country for a new life and Taro’s quirk manifesting on the plane ride there, causing him to blink out of existence as the rules of his mutation were thrust upon him. He lost his life, and as a result he respawned back in his old home, with a new name as his original one had been forgotten. But you know, no one really likes hearing one talk about their death and permanently losing connection with their family.
For a time he was stuck in the apartment, its new residents begrudgingly letting him stay as he literally couldn’t leave. He was good at staying out of their way due to his lack of need for food or water, but over the years they’d come together anyway by proximity, with his roommates turned guardians teaching him basic skills as he couldn’t learn in school. Said guardians would work to pay rent, while he stayed in to take care of chores. It was a mutually beneficial relationship.
The knowledge that he was trapped within the walls of the unit was still on his mind though. It was likely he was never going to get out. That is, until he accidentally dropped a glass one day and heard a ping in his head after it shattered to a million pieces.
It was at that moment when he finally understood the game he’d been forced to play.
With the other residents away, Taro decimated the apartment. Broken chairs, bashed desks, torn paper. Whatever was breakable, he destroyed. Even items that were thought to be durable didn’t last when he truly put his mind to it. The only things that were kept intact were the permanent fixtures like the windows and door. Features that belonged to the landlord rather than the inhabitants who rented the place.
Eventually he stopped to test the one reason he went through the all the hassle. One step outside the door was all he needed to know he was free. He packed everything he could in a bag and fled, with no destination other than
away. Taro was eventually met with another barrier outlining the city borders but it was fine. He had the whole city to explore now, and he knew how to extend his reach. He simply needed to level up his quirk again.
And as far as he knew, destruction gave the most experience.
[attr="class","taro-title"]ITEMS
Spray paint cans - Graffiti has become a sort of hobby when he discovered it counted towards his game. Vandalism in the form of art, how nice.
Katana - A basic weapon for his various misdeeds.
[attr="class","taro-title"]QUIRK
[attr="class","taro-ability-title"]AVATAR
Mutation / C-Taro is, in a sense, not real. A being of hard light instead of flesh and blood, he is a playable character in his own game of life. Taro has the following traits of a video game character:
- He no longer ages, and can't eat, drink or sleep. Sustenance matters not in his game.
- He can't die. Well, he can, but whenever he does he respawns in his birthplace: an apartment in Tokyo.
- He has a health bar of 100. Any damage he receives knocks down this bar instead of give him injuries. This number is dictated at the time of the hit, which is larger the harder and more direct it is.
- He incurs the same amount of damage no matter where he’s hit. There’s no bonus points for headshots when it comes to him. In the same vein, punching his arm will be like punching his face.
[attr="class","taro-ability-title"]DRAWBACKS
You'd think you'd be perfect if you're always in peak condition without ever getting tired. You'd be wrong.
- Despite being digital, he's still a solid being and can be pushed down and knocked back as such.
- His mutation has an adverse reaction to magnetism and pure electricity. His body turns to static in the presence of either, and his balance and senses become compromised until he gets away from the source.
- He also glitches out when he receives damage, which gets more severe the harder the hit is.
- He can't leave his play area, which currently only encompasses Tokyo.
- He's severely weakened without his quirk. When removed he reverts to his average self; D- strength, D- speed and a sickly constitution as he couldn't physically train his body while under the influence of his mutation.
[attr="class","taro-title"]ATTRIBUTES
► Limit Breakers: 3 Available | 0/45 Used
[attr="class","taro-overview"]
[attr="class","taro-overview-section"]► Durability: D-
► Strength: B-
► Speed: B-
[attr="class","taro-overview-section"]► Dexterity: C
► Awareness: C-
► Vitality: D-
[attr="class","taro-title"]SKILLS
[attr="class","taro-ability"]
[attr="class","taro-ability-title"][attr="class","fa fa-chain-broken"] STREET FIGHTER
CTaro knows how to fight. With his involvement in his fair share of scraps, he can hold his own well enough. There's a sense of ruthlessness in his fighting style that catches others by surprise, and may not bode well for what he's capable of in the future.
[attr="class","taro-title"]EQUIPMENT
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[attr="class","taro-ability-title"][attr="class","fa fa-long-arrow-up"] ROCKET JUMPERS
Manufactured by Bakiri Retsu - B-Created by
the bomb specialist, the rocket jumpers are a pair of propulsion boots large enough to be worn over Taro's regular boots. They allow him to jump higher or launch explosive kicks depending on what or who is on the other end of the rockets.
To ensure they don't get stolen and used against him, they're purposely made to injure the wearer, something only Taro can resist unharmed due to his Quirk. They still drain his HP though; too much use and he could very well lose another life from it.
[attr="class","taro-ability"]
[attr="class","taro-ability-title"][attr="class","fa fa-bomb"] SUPERIOR SLEDGE
Manufactured by Bakiri Retsu - B-Forged by
the explosives expert, the Superior Sledge is a two-handed hammer with engines and reinforced plating built into the head. The weapon is capable of dealing fast, explosive blows without bursting itself in the process.
To ensure it doesn't get stolen and used against him, its handle is purposely made to burn the wearer over time, something only Taro can resist unharmed due to his Quirk. They still drain his HP though; too much use and he could very well lose another life from it.