Jul 29, 2023 21:50:49 GMT
Post by Makitori Hebi on Jul 29, 2023 21:50:49 GMT
credits to @rx for the template
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[attr="class","header2"]OVERVIEW
» NAME: Makitori Hebi | 巻き取り 蛇 (Current legal name)
» AGE: 18 (birthday unknown, officially 06/01/2082)
» GENDER: Female
» AFFILIATION: Hero
» ALIAS: Hebi-chan (蛇ちゃん), Ryūko (龍子), Constrictor Hero: Nāga, Makihara Nagako (槙原 奈賀子, birth name)
» OCCUPATION: Student (UAU)
» CLASS: Heroics Department, First Year
Current EXP: 250
Current LBs: 3
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- An old Nokia 3310 (aka a Nokia Brick) phone that she refuses to get rid of. It has a few chibi character stickers on the case and one contact: Dr. Chiaki Ai.
- A new high-end smartphone, a gift from the Takamiya family. It has a white case, with red lines much like the ones on her own skin, and a keychain of a blocky pixel snake (from the game Snake). She keeps such a valuable item hidden on her person when not in use, worried that it'll get stolen.
- A modern handheld console, matching Hoshino's so they can play together (or alone) at home or on the go.
- Her school bag, a crimson/blood red and containing various folders, notebooks and a fully-stocked pencilcase.
- A hot water bottle and a chemical heat pad, for warming up (especially at night).
- Her legal documents (with her new name courtesy of her host family, not wanting any association to her old life).
- A keychain, with her house key and a load of anime snake(girl)/lamia character keyrings.
[attr="class","header2"]ITEMS
- An old Nokia 3310 (aka a Nokia Brick) phone that she refuses to get rid of. It has a few chibi character stickers on the case and one contact: Dr. Chiaki Ai.
- A new high-end smartphone, a gift from the Takamiya family. It has a white case, with red lines much like the ones on her own skin, and a keychain of a blocky pixel snake (from the game Snake). She keeps such a valuable item hidden on her person when not in use, worried that it'll get stolen.
- A modern handheld console, matching Hoshino's so they can play together (or alone) at home or on the go.
- Her school bag, a crimson/blood red and containing various folders, notebooks and a fully-stocked pencilcase.
- A hot water bottle and a chemical heat pad, for warming up (especially at night).
- Her legal documents (with her new name courtesy of her host family, not wanting any association to her old life).
- A keychain, with her house key and a load of anime snake(girl)/lamia character keyrings.
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QUIRK NAME: Serpentine
QUIRK RANK: B-
QUIRK TYPE: Mutant
QUIRK DESCRIPTION: Makitori Hebi's Quirk is really best described by its name. She has mutant features of snakes (most closely resembling a Ball Python, but with some disparate traits), which grant her (among other things) a 4m long muscular serpentine tail which acts as a fifth limb, the ability to move almost silently in a 3D space as a result of this, and an ectothermic body which produces very little heat.
Constrictor (Replaces Strength): Hebi's tail is formed primarily of muscle tissue and weighs about twice as much as the rest of her body (109 kg/241 lbs), making this limb her strongest by far (and quite the powerhouse at that). When striking with blunt force wielded as a weapon and especially when grappling/crushing foes, this strength shines through and overrides the capabilities of her otherwise somewhat weak body (muscular core instead having to be used to support her massive limb). This strength also applies to Hebi's bite force and grip strength with her teeth, though this is much less often used by her.
Slithering Silence (Replaces Dexterity): In addition to its offensive capabilities, Hebi's tail also allows her to slither across the ground and over/around obstacles in much the same way as a snake can, allowing effectively silent movement across most terrain. Hebi's coldblooded nature also makes her invisible to methods of detection based on body heat (e.g. infrared night vision cameras). As stated, Hebi can move her tail with the precision of a spear, and adaptations to her brain/muscular system to account for the extra limb make her very well-coordinated in most other aspects as well.
QUIRK DRAWBACKS: While there are a few mechanical weaknesses I'll outline here, there are a few narrative drawbacks to Hebi's Quirk as well. The animalistic nature of her mutations (especially geared towards such a predatory and culturally significant animal as snakes) makes people less likely to trust Hebi and/or treat her as an equal human. Additionally, the degree to which her Quirk alters the body means that almost all medical care will require a specialist, which means potential waiting time for medical emergencies may be quite a lot longer.
Bulky (Restriction): While it contributes to great strength and grace of movement, the 240 lbs weight that Hebi has to drag around (when not actively moving its entire length) is rather limiting in terms of freedom of movement. This, combined with her slow metabolic rate and higher energy cost for movement than others, makes it so that Hebi can never quite be as fast and nimble as her peers. (Hebi's Speed can never rise above the C tier.)
Cold-Blooded (Counter): Being ectothermic has its uses in evading detection and conserving energy, but it also makes Hebi almost entirely reliant on her surroundings for warmth. When the external temperature is below 15°C/59°F and Hebi does not have a source of heat to compensate, she will enter hypothermia. This will progress as her core temperature drops from confusion (becoming disoriented/panicked, potentially aggressive, and eventually exhibiting terminal burrowing), to lethargy, to cardiac arrest and death. This makes any kind of cold, snow or ice attacks pretty damn effective at countering her. She will also very quickly experience hyperthermia at temperatures above 38°C/100°F, but this is a lot rarer in Japan. As Hebi does not exhibit shivering or any other biological measures to raise body temperature (i.e. vasoconstriction), the effects of the cold can be a lot harder to notice for others.
[attr="class","header2"]QUIRK
QUIRK NAME: Serpentine
QUIRK RANK: B-
QUIRK TYPE: Mutant
QUIRK DESCRIPTION: Makitori Hebi's Quirk is really best described by its name. She has mutant features of snakes (most closely resembling a Ball Python, but with some disparate traits), which grant her (among other things) a 4m long muscular serpentine tail which acts as a fifth limb, the ability to move almost silently in a 3D space as a result of this, and an ectothermic body which produces very little heat.
Constrictor (Replaces Strength): Hebi's tail is formed primarily of muscle tissue and weighs about twice as much as the rest of her body (109 kg/241 lbs), making this limb her strongest by far (and quite the powerhouse at that). When striking with blunt force wielded as a weapon and especially when grappling/crushing foes, this strength shines through and overrides the capabilities of her otherwise somewhat weak body (muscular core instead having to be used to support her massive limb). This strength also applies to Hebi's bite force and grip strength with her teeth, though this is much less often used by her.
Slithering Silence (Replaces Dexterity): In addition to its offensive capabilities, Hebi's tail also allows her to slither across the ground and over/around obstacles in much the same way as a snake can, allowing effectively silent movement across most terrain. Hebi's coldblooded nature also makes her invisible to methods of detection based on body heat (e.g. infrared night vision cameras). As stated, Hebi can move her tail with the precision of a spear, and adaptations to her brain/muscular system to account for the extra limb make her very well-coordinated in most other aspects as well.
QUIRK DRAWBACKS: While there are a few mechanical weaknesses I'll outline here, there are a few narrative drawbacks to Hebi's Quirk as well. The animalistic nature of her mutations (especially geared towards such a predatory and culturally significant animal as snakes) makes people less likely to trust Hebi and/or treat her as an equal human. Additionally, the degree to which her Quirk alters the body means that almost all medical care will require a specialist, which means potential waiting time for medical emergencies may be quite a lot longer.
Bulky (Restriction): While it contributes to great strength and grace of movement, the 240 lbs weight that Hebi has to drag around (when not actively moving its entire length) is rather limiting in terms of freedom of movement. This, combined with her slow metabolic rate and higher energy cost for movement than others, makes it so that Hebi can never quite be as fast and nimble as her peers. (Hebi's Speed can never rise above the C tier.)
Cold-Blooded (Counter): Being ectothermic has its uses in evading detection and conserving energy, but it also makes Hebi almost entirely reliant on her surroundings for warmth. When the external temperature is below 15°C/59°F and Hebi does not have a source of heat to compensate, she will enter hypothermia. This will progress as her core temperature drops from confusion (becoming disoriented/panicked, potentially aggressive, and eventually exhibiting terminal burrowing), to lethargy, to cardiac arrest and death. This makes any kind of cold, snow or ice attacks pretty damn effective at countering her. She will also very quickly experience hyperthermia at temperatures above 38°C/100°F, but this is a lot rarer in Japan. As Hebi does not exhibit shivering or any other biological measures to raise body temperature (i.e. vasoconstriction), the effects of the cold can be a lot harder to notice for others.
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[attr="class","header2"]ATTRIBUTES
» AWARENESS (C-) Ever-vigilant, Hebi has learnt to be very observant, both of her surroundings and of others. It's a survival skill. | » VITALITY (D-) Hebi's body is far more suited to ambush hunting than rushdown, and her stamina is in need of training. |
» DURABILITY (C-) From a combination of intentional conditioning and tough conditions, Hebi can take a lot and keep going. | » SPEED (D-) While Hebi is about as physically fit as she could be, her specialty is definitely endurance. The bulky tail doesn't help. |
» DEXTERITY (D+) While she still has a ways to go, Hebi is pretty well-coordinated, able to move her tail with the precision of a spear. | » STRENGTH (D-) If the advantage of her Quirk were removed, Hebi would be without her strongest limb and burdened with a 109 kg weight. |
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EQUIPMENT NAME: Snaking Street Samurai (Hero Costume)
EQUIPMENT RANK: D-
EQUIPMENT MANUFACTURER: N/A
EQUIPMENT DESCRIPTION: Hebi's chosen outfit for hero work isn't especially elaborate or iconic yet. It's moreso practical and comfortable, consisting of little more than a shirt, hoodie (black with a stylised white & red snake design on the back), shorts and tailored thigh socks. Alongside the clothes is some basic padding in key areas, enough to somewhat soften blows and falls but not enough to give any significant advantage in a fight yet.
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[attr="class","header2"]EQUIPMENT
EQUIPMENT NAME: Snaking Street Samurai (Hero Costume)
EQUIPMENT RANK: D-
EQUIPMENT MANUFACTURER: N/A
EQUIPMENT DESCRIPTION: Hebi's chosen outfit for hero work isn't especially elaborate or iconic yet. It's moreso practical and comfortable, consisting of little more than a shirt, hoodie (black with a stylised white & red snake design on the back), shorts and tailored thigh socks. Alongside the clothes is some basic padding in key areas, enough to somewhat soften blows and falls but not enough to give any significant advantage in a fight yet.
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SKILL NAME: Snake In The Grass (Fighting Style)
SKILL RANK: C-
SKILL DESCRIPTION: Hebi's fighting style is not any particular discipline of martial arts, never having received any such training. The origin of her fighting style/abilities is more a collection of various techniques and moved developed to help her survive during her time spent living on the streets and outskirts of civilisation. As such, her fighting is also very instinctive and intertwined with her Quirk. Hebi specialises in grappling/restraining enemies, disarming armed combatants from a distance and using her superior melee range (4m/13') to keep enemies at bay. She is also adept at ambush tactics, using her stealth and restraining strength to reduce the speed advantage of others.
SKILL NAME: Rattlesnake (Intimidation)
SKILL RANK: D+
SKILL DESCRIPTION: While a normal girl of her height and temperament would normally have difficulty at intimidation of any kind, Hebi more than makes up for that disadvantage. She is well aware of what others think and assume of her based on her mutant nature. Subtle hissing, barely-visible shifts in gaze and posture, baring her sharp teeth and showing off her muscular physique where possible. Hebi plays off the human fear of predatory animals when she needs to by exemplifying these traits and shifting her behaviour to suggest that she is dangerous or aggressive without the need for actual violence. Her stoic silence (usually leaving the talking to her allies) adds a level of mystique/unreadability, and when needed Hebi can make effective displays of her inhuman strength to punctuate arguments.
[attr="class","header2"]SKILLS
SKILL NAME: Snake In The Grass (Fighting Style)
SKILL RANK: C-
SKILL DESCRIPTION: Hebi's fighting style is not any particular discipline of martial arts, never having received any such training. The origin of her fighting style/abilities is more a collection of various techniques and moved developed to help her survive during her time spent living on the streets and outskirts of civilisation. As such, her fighting is also very instinctive and intertwined with her Quirk. Hebi specialises in grappling/restraining enemies, disarming armed combatants from a distance and using her superior melee range (4m/13') to keep enemies at bay. She is also adept at ambush tactics, using her stealth and restraining strength to reduce the speed advantage of others.
SKILL NAME: Rattlesnake (Intimidation)
SKILL RANK: D+
SKILL DESCRIPTION: While a normal girl of her height and temperament would normally have difficulty at intimidation of any kind, Hebi more than makes up for that disadvantage. She is well aware of what others think and assume of her based on her mutant nature. Subtle hissing, barely-visible shifts in gaze and posture, baring her sharp teeth and showing off her muscular physique where possible. Hebi plays off the human fear of predatory animals when she needs to by exemplifying these traits and shifting her behaviour to suggest that she is dangerous or aggressive without the need for actual violence. Her stoic silence (usually leaving the talking to her allies) adds a level of mystique/unreadability, and when needed Hebi can make effective displays of her inhuman strength to punctuate arguments.
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(29/07/23) - N/A so far! (+0 EXP, +0 LBs)
[attr="class","header2"]UPGRADE & EXP LOG
(29/07/23) - N/A so far! (+0 EXP, +0 LBs)
PLAYED BY BLUEJAY
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